Runestones are one of the cornerstones of diablo 3, they allow you to customize your skills changing their effect and power. Each color has it’s own effect which is different for each and every skill. The names were chosen to be ambiguous, while there is a bit of a ‘theme’ to each color they don’t have any specific effects assigned to them it could be anything.
| Normal | Nightmare | Hell | Inferno | |||
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Unattuned Runestones were a late addition, it’s still unknown how they will actually work upon release. Jay Wilson explained their ideas in this Interview on Diablofans.
The reason we’re talking about doing that is, one, it…with the ability to kind of switch skills out, it would be nice to kind of have a soft mechanism that does make you want to focus on the skills that you want to focus on. When you have a rune that only has one effect on one skill, the point of comparison becomes a lot easier. And it really adds in the item game. It means that there’s really valuable rank 7 runes and meh OK rank 7 runes. And that’s something that we’d really like to see because it plays into how we want the item game in Diablo to play.
Examples:
Barbarian
Whirlwind is an iconic Diablo II skill, wherein the barbarian spins furiously and damages any enemies in his path.
Monk
Sweeping Wind is a combo skill that lashes out against all enemies surrounding the monk, creating a vortex of damaging wind that increases in damage and radius across three stages.
Wizard
Ray of Frost is a wizard spell that damages and freezes enemies caught in the beam, slowing their movement and attack speed.
Demon Hunter
Cluster Arrow is a powerful demon hunter tool, as it fires a cluster bomb which explodes on impact, releasing smaller bombs which explode shortly thereafter.
Witch Doctor
Acid Cloud is a witch doctor skill that summons an acid-spewing spirit, raining caustic, skin-dissolving death on the unfortunate enemies below.









































