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Wizard

Wizards wield powerful magic to obliterate their foes, years of training are required to wield arcane power to such devastating effects .  Ever attuned to the Arcane forces of their realm, wizards dominate opponents with deadly damaging spells, an array of ethereal magic to keep villains at a safe distance, and elegant defenses to mystically mitigate incoming damage.

Arcane Power is a fast regenerating resource and allows you to perform spells such as ray of frost , which projects a beam of frozen ice that blasts the first enemy it hits with repeated Cold damage, also slowing movement and attack speed. Arcane Power fuels capable defensive spells like Energy Armor, which increases your Defense for a short period of time at the cost of lowered maximum Arcane Power for its duration.

Base Stats

Attack: 10 – increases all damage done by 10%
Precision: 10 – critical hit chance 3.67%
Defense: 8 – all damage from level 1 enemies reduced by 0%
Vitality: 9 – 76HP

 Arcane Power

Unlike more deliberate and cautious magic-users, wizards are lightning rods for Arcane Power. An intense energy courses through them, and they direct it as though it were an extension of their own bodies. Wizards continually crackle with Arcane Power – it regenerates itself quickly, and so they can call upon their lesser abilities seemingly without end.

However, Arcane Power can ravage wizards’ bodies if its use is not carefully paced, so Wizards must endure a cooldown period before repeatedly casting certain potent spells. These spells – conjured meteors falling from the sky, torrents of force that shove multiple foes off their feet, or energy bubbles that halt the flow of time itself – are so powerful that they are worth the wait.

Level

1
Magic Missile
This is a Signature spell. Signature spells are free to cast.Launch a missile of magic energy, causing 110% weapon damage as Arcane.
Charged Blast
Increases the damage of Magic Missile to 143% weapon damage as Arcane.
Split
Fire 3 missiles that each deal 50% weapon damage as Arcane.
Penetrating Blast
Missiles have a 70% chance to pierce through their target and hit additional enemies.
Attunement
Whenever Magic Missile hits a target you gain 4 Arcane Power.
Seeker
Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.

Level

3
Shock Pulse
This is a Signature spell. Signature spells are free to cast.Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
Explosive Bolts
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
Fire Bolts
Cast bolts of fire that each deal 137% weapon damage as Fire.
Piercing Orb
Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
Lightning Affinity
Every target hit by a pulse restores 2 Arcane Power.
Living Lightning
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.

Level

11
Spectral Blade
This is a Signature spell. Signature spells are free to cast.Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
Deep Cuts
Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.
Impactful Blades
Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
Siphoning Blade
Every enemy hit grants 1 Arcane Power.
Healing Blades
Whenever the blades do critical damage, you are healed for 8% of the damage done.
Thrown Blade
Extends the reach of Spectral Blade to 20 yards.

Level

15
Electrocute
This is a Signature spell. Signature spells are free to cast.Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Chain Lightning
Increases the maximum number of enemies that can be electrocuted to 6.
Forked Lightning
Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
Lightning Blast
Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
Surge of Power
Gain 1 Arcane Power for every enemy hit by Electrocute.
Arc Lightning
Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.

Level

2
Ray of Frost
Cost: 20 Arcane Power
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
Numb
Increase the amount the target's movement is slowed to 60% for 3 seconds.
Snow Blast
Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
Cold Blood
Reduce casting cost to 0 Arcane Power.
Sleet Storm
Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
Black Ice
Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.

Level

5
Arcane Orb
Cost: 35 Arcane Power
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
Obliteration
Increase the damage of the explosion to deal 228% weapon damage as Arcane.
Arcane Orbit
Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
Arcane Nova
Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
Tap the Source
Reduce casting cost to 20 Arcane Power.
Celestial Orb
The orb will pierce through targets, damaging any enemy it passes through.

Level

12
Arcane Torrent
Cost: 20 Arcane Power
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
Disruption
Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
Death Blossom
Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
Arcane Mines
Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
Power Stone
Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
Cascade
Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.

Level

21
Disintegrate
Cost: 20 Arcane Power
Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
Convergence
Increase the width of the beam allowing it to hit more enemies.
Chaos Nexus
When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
Volatility
Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
Entropy
The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
Intensify
Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.

Level

4
Frost Nova
Cooldown: 12 seconds
Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
Shatter
A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
Cold Snap
Reduce cooldown of Frost Nova to 9 seconds.
Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
Deep Freeze
If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
Bone Chill
Enemies take 15% more damage while frozen or chilled by Frost Nova.

Level

8
Diamond Skin
Cooldown: 15 seconds
Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
Crystal Shell
Increases the maximum amount of damage absorbed to 21707 damage.
Prism
Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
Mirror Skin
Reflects 50% of damage absorbed back at the attacker.
Enduring Skin
Increases the duration of Diamond Skin to 8 seconds.
Diamond Shards
When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.

Level

16
Slow Time
Cooldown: 20 seconds
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
Miasma
Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
Time Warp
Enemies caught in the bubble of warped time take 20% more damage.
Time Shell
Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
Perpetuity
Reduces the cooldown of Slow Time to 16 seconds.
Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.

Level

22
Teleport
Cost: 15 Arcane Power
Cooldown: 16 seconds
Teleport through the ether to the selected location up to 35 yards away.
Safe Passage
For 4 seconds after you Teleport, you will take 30% less damage.
Wormhole
After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
Reversal
Casting Teleport again within 8 seconds will instantly return you to your original location.
Fracture
Summon 2 decoys for 8 seconds after teleporting.
Calamity
Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.

Level

9
Wave of Force
Cost: 25 Arcane Power
Cooldown: 15 seconds
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
Force Affinity
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
Forceful Wave
Increases damage to 260% weapon damage as Physical, but reduces Knockback.
Teleporting Wave
Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
Exploding Wave
Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.

Level

13
Energy Twister
Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
Mistral Breeze
Reduces casting cost of Energy Twister to 20 Arcane Power.
Gale Force
Increases the damage of Energy Twister to 468% weapon damage as Arcane.
Raging Storm
When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
Wicked Wind
Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
Storm Chaser
Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute

Level

21
Hydra
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.
Lightning Hydra
Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning.
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone.
Mammoth Hydra
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.

Level

25
Meteor
Cost: 60 Arcane Power
Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
Molten Impact
Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
Star Pact
Reduces the casting cost of Meteor to 35 Arcane Power.
Meteor Shower
Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.
Comet
Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
Liquefy
If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.

Level

27
Blizzard
Cost: 45 Arcane Power
Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Grasping Chill
After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
Frozen Solid
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
Snowbound
Reduces the casting cost of Blizzard to 20 Arcane Power.
Stark Winter
Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
Unrelenting Storm
Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.

Level

14
Ice Armor
Cost: 25 Arcane Power
Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Crystallize
Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.
Jagged Ice
Melee attackers also take 100% weapon damage as Cold.
Ice Reflect
Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
Frozen Storm
A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.

Level

17
Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
Reactive Armor
Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
Strike Back
Increase the damage of the shock to 91% weapon damage as Lightning.
Scramble
Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
Shocking Aspect
Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.

Level

20
Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
Electrify
Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
Force Weapon
Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
Conduit
Attacks have a chance to restore 1 Arcane Power.
Venom
Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
Blood Magic
Attacks recover 1.5% of damage caused as Life.

Level

22
Familiar
Cost: 20 Arcane Power
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
Dartling
Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
Ancient Guardian
Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
Arcanot
While the Familiar is active, you regenerate 2 Arcane Power per second.
Cannoneer
The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.

Level

28
Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
Absorption
You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
Pinpoint Barrier
Increases your chance to critically hit by 5% while Energy Armor is active.
Energy Tap
Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Prismatic Armor
Increases all of your resistances by 40% while Energy Armor is active.

Level

19
Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.
Unleashed
Reduces the casting cost of Explosive Blast to 10 Arcane Power.
Time Bomb
Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.
Short Fuse
Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
Obliterate
Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
Chain Reaction
A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.

Level

25
Mirror Image
Cooldown: 15 seconds
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Simulacrum
Increase the Life of your Mirror Images to 100% of your own.
Duplicates
Summon 5 Mirror Images that have 25% of your Life each.
Mocking Demise
When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
Extension of Will
The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
Mirror Mimics
Spells cast by your Mirror Images will do 10% of the damage of your own spells.

Level

30
Archon
Cost: 25 Arcane Power
Cooldown: 120 seconds
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
Arcane Destruction
An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
Teleport
Archon form can now cast Teleport with a cooldown of 10 seconds.
Pure Power
Decreases the cooldown of Archon to 100 seconds.
Slow Time
Archon form can cast Slow Time that lasts for 8 second.
Improved Archon
Increases the damage of all Archon abilities by 25%.

Level

10

Blur

Decreases melee damage taken by 20%.

Level

10

Power Hungry

Gain 30 Arcane Power whenever you are healed by a health globe.

Level

13

Evocation

Reduces all cooldowns by 15%.

Level

16

Glass Cannon

Increases all damage done by 15%, but decreases Armor and resistances by 10%.

Level

20

Prodigy

When you deal damage with a Signature spell, you gain 4 Arcane Power.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute

Level

24

Astral Presence

Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.

Level

27

Illusionist

Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.

Level

30

Cold Blooded

Cold damage dealt to chilled and frozen targets is increased by 20%.

Level

34

Conflagration

Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.

Level

37

Paralysis

Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds.

Level

40

Galvanizing Ward

Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.The following skills are improved: Energy Armor Ice Armor Storm Armor

Level

45

Temporal Flux

Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.

Level

50

Critical Mass

Critical Hits have a chance to reduce the cooldown of your spells by 1 second.

Level

55

Arcane Dynamo

When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute

Level

60

Unstable Anomaly

When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
Why is Ray of Frost not doing 215% damage.

The damage listed in channeled spells is the total damage the spell will do during one full cycle. For example, if you have a weapon that makes you hit once every two seconds, it would take two seconds for the channeled spell to do the full amount of damage listed.


Of Weapon Speed, Wizards and One-Handers

Yes, your build absolutely matters. Some builds may be well designed to favor 2-Handers, and some may favor 1-handers. So the general statement of “The correct weapon depends on your build” overrides everything else I write. Continue Reading


You said casting speed is related to weapon speed. What are you doing to promote faster weapons for spells such as meteor?

Faster weapons only affect signature spells. For the wizard, you almost always want an signature spell since its free and is affected by weapon speed.  Spells like disintegrate will be affected by weapon speed in the way of how fast it ticks. With the meteor spell, you want to focus more on weapon damage rather than speed.


Wizard: Controlling the arcane power

Similar to the witch doctor, the wizard is a powerful magic user who obliterates evildoers, often from a distance. Unlike the witch doctor, however, the wizard relies less on summoned creatures, and doesn’t perform wicked spells or use Mana. The wizard instead draws from Arcane Power to use spells of varying disciplines. Arcane Power is a fast regenerating resource and allows you to perform spells such as Ray of Frost, which projects a beam of frozen ice that blasts the first enemy it hits with repeated Cold damage, also slowing movement and attack speed. Arcane Power fuels capable defensive spells like Energy Armor, which increases your Defense for a short period of time at the cost of lowered maximum Arcane Power for its duration. Other spells can be used with Arcane Power to allow the wizard to escape, or stay out of the grasp of the damned. For instance, Teleport lets you jump through the ether to a selected location, while Slow Time invokes a bubble of warped time and space, slowing the movement and attack speed of enemies and their projectiles. Ever attuned to the Arcane forces of their realm, wizards dominate opponents with deadly damaging spells, an array of ethereal magic to keep villains at a safe distance, and elegant defenses to mystically mitigate incoming damage.


On Wizards, Witch Doctors and Mana

We still don’t feel mana fits the feel of the wizard class, and making the wizard use mana to match some definition a magic wielder from some other game from some other decade would be shoehorning mechanics for the sake of nostalgia.

We’re using the instability system for the wizard because it makes sense to the style of the class; thematically as well as mechanically. If mana filled those requirements we’d use it, but it doesn’t.


Level Unlock Skills Runes
1+1 Active
Magic Missile
Magic Missile
Primary
This is a Signature spell. Signature spells are free to cast.Launch a missile of magic energy, causing 110% weapon damage as Arcane.
2+1 Active
Ray of Frost
Ray of Frost
Secondary
Cost: 20 Arcane Power
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
3
Shock Pulse
Shock Pulse
Primary
This is a Signature spell. Signature spells are free to cast.Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
4+1 Active
Frost Nova
Frost Nova
Defensive
Cooldown: 12 seconds
Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
5
Arcane Orb
Arcane Orb
Secondary
Cost: 35 Arcane Power
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
6Charged Blast
Magic Missile - Charged Blast
Increases the damage of Magic Missile to 143% weapon damage as Arcane.
7Numb
Ray of Frost - Numb
Increase the amount the target's movement is slowed to 60% for 3 seconds.
8
Diamond Skin
Diamond Skin
Defensive
Cooldown: 15 seconds
Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
9+1 Active
Wave of Force
Wave of Force
Force
Cost: 25 Arcane Power
Cooldown: 15 seconds
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Explosive Bolts
Shock Pulse - Explosive Bolts
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
10+1 Passive
Blur
Blur
Passive
Decreases melee damage taken by 20%.
Power Hungry
Power Hungry
Passive
Gain 30 Arcane Power whenever you are healed by a health globe.
11
Spectral Blade
Spectral Blade
Primary
This is a Signature spell. Signature spells are free to cast.Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
Obliteration
Arcane Orb - Obliteration
Increase the damage of the explosion to deal 228% weapon damage as Arcane.
12
Arcane Torrent
Arcane Torrent
Secondary
Cost: 20 Arcane Power
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
Shatter
Frost Nova - Shatter
A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
13+1 Active
Energy Twister
Energy Twister
Force
Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
Evocation
Evocation
Passive
Reduces all cooldowns by 15%.
Split
Magic Missile - Split
Fire 3 missiles that each deal 50% weapon damage as Arcane.
14
Ice Armor
Ice Armor
Conjuration
Cost: 25 Arcane Power
Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
Crystal Shell
Diamond Skin - Crystal Shell
Increases the maximum amount of damage absorbed to 21707 damage.
15
Electrocute
Electrocute
Primary
This is a Signature spell. Signature spells are free to cast.Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Snow Blast
Ray of Frost - Snow Blast
Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
Impactful Wave
Wave of Force - Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
16
Slow Time
Slow Time
Defensive
Cooldown: 20 seconds
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
Glass Cannon
Glass Cannon
Passive
Increases all damage done by 15%, but decreases Armor and resistances by 10%.
17
Storm Armor
Storm Armor
Conjuration
Cost: 25 Arcane Power
Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
18Fire Bolts
Shock Pulse - Fire Bolts
Cast bolts of fire that each deal 137% weapon damage as Fire.
Cold Snap
Frost Nova - Cold Snap
Reduce cooldown of Frost Nova to 9 seconds.
Disruption
Arcane Torrent - Disruption
Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
19+1 Active
Explosive Blast
Explosive Blast
Mastery
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.
Deep Cuts
Spectral Blade - Deep Cuts
Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.
Mistral Breeze
Energy Twister - Mistral Breeze
Reduces casting cost of Energy Twister to 20 Arcane Power.
20+1 Passive
Magic Weapon
Magic Weapon
Conjuration
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
Prodigy
Prodigy
Passive
When you deal damage with a Signature spell, you gain 4 Arcane Power.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
Arcane Orbit
Arcane Orb - Arcane Orbit
Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
Prism
Diamond Skin - Prism
Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
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Disintegrate
Disintegrate
Secondary
Cost: 20 Arcane Power
Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
Hydra
Hydra
Force
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Chilling Aura
Ice Armor - Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
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Familiar
Familiar
Conjuration
Cost: 20 Arcane Power
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Teleport
Teleport
Defensive
Cost: 15 Arcane Power
Cooldown: 16 seconds
Teleport through the ether to the selected location up to 35 yards away.
Force Affinity
Wave of Force - Force Affinity
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
Chain Lightning
Electrocute - Chain Lightning
Increases the maximum number of enemies that can be electrocuted to 6.
23Miasma
Slow Time - Miasma
Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
Reactive Armor
Storm Armor - Reactive Armor
Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
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Astral Presence
Astral Presence
Passive
Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
Impactful Blades
Spectral Blade - Impactful Blades
Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
Gale Force
Energy Twister - Gale Force
Increases the damage of Energy Twister to 468% weapon damage as Arcane.
Unleashed
Explosive Blast - Unleashed
Reduces the casting cost of Explosive Blast to 10 Arcane Power.
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Meteor
Meteor
Force
Cost: 60 Arcane Power
Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
Mirror Image
Mirror Image
Mastery
Cooldown: 15 seconds
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Death Blossom
Arcane Torrent - Death Blossom
Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
26Convergence
Disintegrate - Convergence
Increase the width of the beam allowing it to hit more enemies.
Arcane Hydra
Hydra - Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.
Safe Passage
Teleport - Safe Passage
For 4 seconds after you Teleport, you will take 30% less damage.
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Blizzard
Blizzard
Force
Cost: 45 Arcane Power
Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Illusionist
Illusionist
Passive
Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
Electrify
Magic Weapon - Electrify
Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
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Energy Armor
Energy Armor
Conjuration
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
Cold Blood
Ray of Frost - Cold Blood
Reduce casting cost to 0 Arcane Power.
Frozen Mist
Frost Nova - Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
29Forked Lightning
Electrocute - Forked Lightning
Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
Time Warp
Slow Time - Time Warp
Enemies caught in the bubble of warped time take 20% more damage.
Time Bomb
Explosive Blast - Time Bomb
Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.
Molten Impact
Meteor - Molten Impact
Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
30+1 Passive
Archon
Archon
Mastery
Cost: 25 Arcane Power
Cooldown: 120 seconds
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
Cold Blooded
Cold Blooded
Passive
Cold damage dealt to chilled and frozen targets is increased by 20%.
Chaos Nexus
Disintegrate - Chaos Nexus
When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
Sparkflint
Familiar - Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
31Penetrating Blast
Magic Missile - Penetrating Blast
Missiles have a 70% chance to pierce through their target and hit additional enemies.
Crystallize
Ice Armor - Crystallize
Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.
Wormhole
Teleport - Wormhole
After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
Simulacrum
Mirror Image - Simulacrum
Increase the Life of your Mirror Images to 100% of your own.
32Arcane Nova
Arcane Orb - Arcane Nova
Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
Mirror Skin
Diamond Skin - Mirror Skin
Reflects 50% of damage absorbed back at the attacker.
Forceful Wave
Wave of Force - Forceful Wave
Increases damage to 260% weapon damage as Physical, but reduces Knockback.
Absorption
Energy Armor - Absorption
You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
33Piercing Orb
Shock Pulse - Piercing Orb
Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
Power of the Storm
Storm Armor - Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
Lightning Hydra
Hydra - Lightning Hydra
Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning.
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Conflagration
Conflagration
Passive
Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
Arcane Mines
Arcane Torrent - Arcane Mines
Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
Star Pact
Meteor - Star Pact
Reduces the casting cost of Meteor to 35 Arcane Power.
35Siphoning Blade
Spectral Blade - Siphoning Blade
Every enemy hit grants 1 Arcane Power.
Force Weapon
Magic Weapon - Force Weapon
Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
Grasping Chill
Blizzard - Grasping Chill
After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
36Raging Storm
Energy Twister - Raging Storm
When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
Lightning Blast
Electrocute - Lightning Blast
Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
Arcane Destruction
Archon - Arcane Destruction
An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
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Paralysis
Paralysis
Passive
Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds.
Strike Back
Storm Armor - Strike Back
Increase the damage of the shock to 91% weapon damage as Lightning.
Reversal
Teleport - Reversal
Casting Teleport again within 8 seconds will instantly return you to your original location.
Duplicates
Mirror Image - Duplicates
Summon 5 Mirror Images that have 25% of your Life each.
38Sleet Storm
Ray of Frost - Sleet Storm
Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
Conduit
Magic Weapon - Conduit
Attacks have a chance to restore 1 Arcane Power.
Venom Hydra
Hydra - Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
39Teleporting Wave
Wave of Force - Teleporting Wave
Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
Time Shell
Slow Time - Time Shell
Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
Short Fuse
Explosive Blast - Short Fuse
Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
Volatility
Disintegrate - Volatility
Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
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Galvanizing Ward
Galvanizing Ward
Passive
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.The following skills are improved: Energy Armor Ice Armor Storm Armor
Dartling
Familiar - Dartling
Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
Teleport
Archon - Teleport
Archon form can now cast Teleport with a cooldown of 10 seconds.
41Deep Freeze
Frost Nova - Deep Freeze
If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
Wicked Wind
Energy Twister - Wicked Wind
Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
Pinpoint Barrier
Energy Armor - Pinpoint Barrier
Increases your chance to critically hit by 5% while Energy Armor is active.
42Attunement
Magic Missile - Attunement
Whenever Magic Missile hits a target you gain 4 Arcane Power.
Jagged Ice
Ice Armor - Jagged Ice
Melee attackers also take 100% weapon damage as Cold.
Frozen Solid
Blizzard - Frozen Solid
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
43Scramble
Storm Armor - Scramble
Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
Fracture
Teleport - Fracture
Summon 2 decoys for 8 seconds after teleporting.
Meteor Shower
Meteor - Meteor Shower
Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.
44Enduring Skin
Diamond Skin - Enduring Skin
Increases the duration of Diamond Skin to 8 seconds.
Surge of Power
Electrocute - Surge of Power
Gain 1 Arcane Power for every enemy hit by Electrocute.
Ancient Guardian
Familiar - Ancient Guardian
Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
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Temporal Flux
Temporal Flux
Passive
Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
Tap the Source
Arcane Orb - Tap the Source
Reduce casting cost to 20 Arcane Power.
Mocking Demise
Mirror Image - Mocking Demise
When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
46Venom
Magic Weapon - Venom
Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
Frost Hydra
Hydra - Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone.
Pure Power
Archon - Pure Power
Decreases the cooldown of Archon to 100 seconds.
47Lightning Affinity
Shock Pulse - Lightning Affinity
Every target hit by a pulse restores 2 Arcane Power.
Perpetuity
Slow Time - Perpetuity
Reduces the cooldown of Slow Time to 16 seconds.
Snowbound
Blizzard - Snowbound
Reduces the casting cost of Blizzard to 20 Arcane Power.
48Entropy
Disintegrate - Entropy
The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
Comet
Meteor - Comet
Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
Energy Tap
Energy Armor - Energy Tap
Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
49Exploding Wave
Wave of Force - Exploding Wave
Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
Power Stone
Arcane Torrent - Power Stone
Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
Ice Reflect
Ice Armor - Ice Reflect
Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
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Critical Mass
Critical Mass
Passive
Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
Obliterate
Explosive Blast - Obliterate
Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
Arcanot
Familiar - Arcanot
While the Familiar is active, you regenerate 2 Arcane Power per second.
51Bone Chill
Frost Nova - Bone Chill
Enemies take 15% more damage while frozen or chilled by Frost Nova.
Healing Blades
Spectral Blade - Healing Blades
Whenever the blades do critical damage, you are healed for 8% of the damage done.
Extension of Will
Mirror Image - Extension of Will
The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
52Seeker
Magic Missile - Seeker
Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
Storm Chaser
Energy Twister - Storm Chaser
Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
Slow Time
Archon - Slow Time
Archon form can cast Slow Time that lasts for 8 second.
53Black Ice
Ray of Frost - Black Ice
Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.
Frozen Storm
Ice Armor - Frozen Storm
A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
Stretch Time
Slow Time - Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
54Living Lightning
Shock Pulse - Living Lightning
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
Stark Winter
Blizzard - Stark Winter
Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
Force Armor
Energy Armor - Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
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Arcane Dynamo
Arcane Dynamo
Passive
When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
Celestial Orb
Arcane Orb - Celestial Orb
The orb will pierce through targets, damaging any enemy it passes through.
Blood Magic
Magic Weapon - Blood Magic
Attacks recover 1.5% of damage caused as Life.
56Diamond Shards
Diamond Skin - Diamond Shards
When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.
Chain Reaction
Explosive Blast - Chain Reaction
A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.
Mammoth Hydra
Hydra - Mammoth Hydra
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.
57Thrown Blade
Spectral Blade - Thrown Blade
Extends the reach of Spectral Blade to 20 yards.
Cascade
Arcane Torrent - Cascade
Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.
Cannoneer
Familiar - Cannoneer
The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
58Shocking Aspect
Storm Armor - Shocking Aspect
Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
Liquefy
Meteor - Liquefy
If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
Mirror Mimics
Mirror Image - Mirror Mimics
Spells cast by your Mirror Images will do 10% of the damage of your own spells.
59Arc Lightning
Electrocute - Arc Lightning
Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.
Intensify
Disintegrate - Intensify
Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.
Calamity
Teleport - Calamity
Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.
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Unstable Anomaly
Unstable Anomaly
Passive
When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
Unrelenting Storm
Blizzard - Unrelenting Storm
Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.
Prismatic Armor
Energy Armor - Prismatic Armor
Increases all of your resistances by 40% while Energy Armor is active.
Improved Archon
Archon - Improved Archon
Increases the damage of all Archon abilities by 25%.