The damage listed in channeled spells is the total damage the spell will do during one full cycle. For example, if you have a weapon that makes you hit once every two seconds, it would take two seconds for the channeled spell to do the full amount of damage listed.
Wizard
Wizards wield powerful magic to obliterate their foes, years of training are required to wield arcane power to such devastating effects . Ever attuned to the Arcane forces of their realm, wizards dominate opponents with deadly damaging spells, an array of ethereal magic to keep villains at a safe distance, and elegant defenses to mystically mitigate incoming damage.
Arcane Power is a fast regenerating resource and allows you to perform spells such as ray of frost , which projects a beam of frozen ice that blasts the first enemy it hits with repeated Cold damage, also slowing movement and attack speed. Arcane Power fuels capable defensive spells like Energy Armor, which increases your Defense for a short period of time at the cost of lowered maximum Arcane Power for its duration.
Base Stats
Attack: 10 – increases all damage done by 10%
Precision: 10 – critical hit chance 3.67%
Defense: 8 – all damage from level 1 enemies reduced by 0%
Vitality: 9 – 76HP
Arcane Power
Unlike more deliberate and cautious magic-users, wizards are lightning rods for Arcane Power. An intense energy courses through them, and they direct it as though it were an extension of their own bodies. Wizards continually crackle with Arcane Power – it regenerates itself quickly, and so they can call upon their lesser abilities seemingly without end.
However, Arcane Power can ravage wizards’ bodies if its use is not carefully paced, so Wizards must endure a cooldown period before repeatedly casting certain potent spells. These spells – conjured meteors falling from the sky, torrents of force that shove multiple foes off their feet, or energy bubbles that halt the flow of time itself – are so powerful that they are worth the wait.
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60Yes, your build absolutely matters. Some builds may be well designed to favor 2-Handers, and some may favor 1-handers. So the general statement of “The correct weapon depends on your build” overrides everything else I write. Continue Reading
Faster weapons only affect signature spells. For the wizard, you almost always want an signature spell since its free and is affected by weapon speed. Spells like disintegrate will be affected by weapon speed in the way of how fast it ticks. With the meteor spell, you want to focus more on weapon damage rather than speed.
Similar to the witch doctor, the wizard is a powerful magic user who obliterates evildoers, often from a distance. Unlike the witch doctor, however, the wizard relies less on summoned creatures, and doesn’t perform wicked spells or use Mana. The wizard instead draws from Arcane Power to use spells of varying disciplines. Arcane Power is a fast regenerating resource and allows you to perform spells such as Ray of Frost, which projects a beam of frozen ice that blasts the first enemy it hits with repeated Cold damage, also slowing movement and attack speed. Arcane Power fuels capable defensive spells like Energy Armor, which increases your Defense for a short period of time at the cost of lowered maximum Arcane Power for its duration. Other spells can be used with Arcane Power to allow the wizard to escape, or stay out of the grasp of the damned. For instance, Teleport lets you jump through the ether to a selected location, while Slow Time invokes a bubble of warped time and space, slowing the movement and attack speed of enemies and their projectiles. Ever attuned to the Arcane forces of their realm, wizards dominate opponents with deadly damaging spells, an array of ethereal magic to keep villains at a safe distance, and elegant defenses to mystically mitigate incoming damage.
We still don’t feel mana fits the feel of the wizard class, and making the wizard use mana to match some definition a magic wielder from some other game from some other decade would be shoehorning mechanics for the sake of nostalgia.
We’re using the instability system for the wizard because it makes sense to the style of the class; thematically as well as mechanically. If mana filled those requirements we’d use it, but it doesn’t.
| Level | Unlock | Skills | Runes |
| 1 | +1 Active | Magic Missile![]() Magic Missile Primary This is a Signature spell. Signature spells are free to cast.Launch a missile of magic energy, causing 110% weapon damage as Arcane. | |
| 2 | +1 Active | Ray of Frost![]() Ray of Frost Secondary Cost: 20 Arcane Power Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target39;s movement by 30% for 3 seconds. | |
| 3 | Shock Pulse![]() Shock Pulse Primary This is a Signature spell. Signature spells are free to cast.Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning. | ||
| 4 | +1 Active | Frost Nova![]() Frost Nova Defensive Cooldown: 12 seconds Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. | |
| 5 | Arcane Orb![]() Arcane Orb Secondary Cost: 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards. | ||
| 6 | Magic Missile - Charged Blast Increases the damage of Magic Missile to 143% weapon damage as Arcane. | ||
| 7 | Ray of Frost - Numb Increase the amount the target's movement is slowed to 60% for 3 seconds. | ||
| 8 | Diamond Skin![]() Diamond Skin Defensive Cooldown: 15 seconds Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks. | ||
| 9 | +1 Active | Wave of Force![]() Wave of Force Force Cost: 25 Arcane Power Cooldown: 15 seconds Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical. | Shock Pulse - Explosive Bolts Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards. |
| 10 | +1 Passive | Blur![]() Blur Passive Decreases melee damage taken by 20%. Power Hungry![]() Power Hungry Passive Gain 30 Arcane Power whenever you are healed by a health globe. | |
| 11 | Spectral Blade![]() Spectral Blade Primary This is a Signature spell. Signature spells are free to cast.Summon a spectral blade that strikes all enemies in your path for 135% weapon damage. | Arcane Orb - Obliteration Increase the damage of the explosion to deal 228% weapon damage as Arcane. | |
| 12 | Arcane Torrent![]() Arcane Torrent Secondary Cost: 20 Arcane Power Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location. | Frost Nova - Shatter A frozen enemy that is killed has a 50% chance of releasing another Frost Nova. | |
| 13 | +1 Active | Energy Twister![]() Energy Twister Force Cost: 35 Arcane Power Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path. Evocation![]() Evocation Passive Reduces all cooldowns by 15%. | Magic Missile - Split Fire 3 missiles that each deal 50% weapon damage as Arcane. |
| 14 | Ice Armor![]() Ice Armor Conjuration Cost: 25 Arcane Power Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time. | Diamond Skin - Crystal Shell Increases the maximum amount of damage absorbed to 21707 damage. | |
| 15 | Electrocute![]() Electrocute Primary This is a Signature spell. Signature spells are free to cast.Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. | Ray of Frost - Snow Blast Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold. Wave of Force - Impactful Wave Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds. | |
| 16 | Slow Time![]() Slow Time Defensive Cooldown: 20 seconds Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%. Glass Cannon![]() Glass Cannon Passive Increases all damage done by 15%, but decreases Armor and resistances by 10%. | ||
| 17 | Storm Armor![]() Storm Armor Conjuration Cost: 25 Arcane Power Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time. | ||
| 18 | Shock Pulse - Fire Bolts Cast bolts of fire that each deal 137% weapon damage as Fire. Frost Nova - Cold Snap Reduce cooldown of Frost Nova to 9 seconds. Arcane Torrent - Disruption Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. | ||
| 19 | +1 Active | Explosive Blast![]() Explosive Blast Mastery Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards. | Spectral Blade - Deep Cuts Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds. Energy Twister - Mistral Breeze Reduces casting cost of Energy Twister to 20 Arcane Power. |
| 20 | +1 Passive | Magic Weapon![]() Magic Weapon Conjuration Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. Prodigy![]() Prodigy Passive When you deal damage with a Signature spell, you gain 4 Arcane Power.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute | Arcane Orb - Arcane Orbit Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close. Diamond Skin - Prism Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active. |
| 21 | Disintegrate![]() Disintegrate Secondary Cost: 20 Arcane Power Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills. Hydra![]() Hydra Force Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time. | Ice Armor - Chilling Aura Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%. | |
| 22 | Familiar![]() Familiar Conjuration Cost: 20 Arcane Power Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes. Teleport![]() Teleport Defensive Cost: 15 Arcane Power Cooldown: 16 seconds Teleport through the ether to the selected location up to 35 yards away. | Wave of Force - Force Affinity Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds. Electrocute - Chain Lightning Increases the maximum number of enemies that can be electrocuted to 6. | |
| 23 | Slow Time - Miasma Slow Time effects cling to enemies for 3 seconds after they have left the bubble. Storm Armor - Reactive Armor Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning. | ||
| 24 | Astral Presence![]() Astral Presence Passive Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | Spectral Blade - Impactful Blades Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second. Energy Twister - Gale Force Increases the damage of Energy Twister to 468% weapon damage as Arcane. Explosive Blast - Unleashed Reduces the casting cost of Explosive Blast to 10 Arcane Power. | |
| 25 | Meteor![]() Meteor Force Cost: 60 Arcane Power Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds. Mirror Image![]() Mirror Image Mastery Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | Arcane Torrent - Death Blossom Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane. | |
| 26 | Disintegrate - Convergence Increase the width of the beam allowing it to hit more enemies. Hydra - Arcane Hydra Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion. Teleport - Safe Passage For 4 seconds after you Teleport, you will take 30% less damage. | ||
| 27 | Blizzard![]() Blizzard Force Cost: 45 Arcane Power Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack. Illusionist![]() Illusionist Passive Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. | Magic Weapon - Electrify Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning. | |
| 28 | Energy Armor![]() Energy Armor Conjuration Cost: 25 Arcane Power Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time. | Ray of Frost - Cold Blood Reduce casting cost to 0 Arcane Power. Frost Nova - Frozen Mist Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds. | |
| 29 | Electrocute - Forked Lightning Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit. Slow Time - Time Warp Enemies caught in the bubble of warped time take 20% more damage. Explosive Blast - Time Bomb Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical. Meteor - Molten Impact Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds. | ||
| 30 | +1 Passive | Archon![]() Archon Mastery Cost: 25 Arcane Power Cooldown: 120 seconds Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. Cold Blooded![]() Cold Blooded Passive Cold damage dealt to chilled and frozen targets is increased by 20%. | Disintegrate - Chaos Nexus When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane. Familiar - Sparkflint Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active. |
| 31 | Magic Missile - Penetrating Blast Missiles have a 70% chance to pierce through their target and hit additional enemies. Ice Armor - Crystallize Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times. Teleport - Wormhole After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again. Mirror Image - Simulacrum Increase the Life of your Mirror Images to 100% of your own. | ||
| 32 | Arcane Orb - Arcane Nova Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. Diamond Skin - Mirror Skin Reflects 50% of damage absorbed back at the attacker. Wave of Force - Forceful Wave Increases damage to 260% weapon damage as Physical, but reduces Knockback. Energy Armor - Absorption You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack. | ||
| 33 | Shock Pulse - Piercing Orb Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits. Storm Armor - Power of the Storm Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active. Hydra - Lightning Hydra Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning. | ||
| 34 | Conflagration![]() Conflagration Passive Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. | Arcane Torrent - Arcane Mines Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. Meteor - Star Pact Reduces the casting cost of Meteor to 35 Arcane Power. | |
| 35 | Spectral Blade - Siphoning Blade Every enemy hit grants 1 Arcane Power. Magic Weapon - Force Weapon Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit. Blizzard - Grasping Chill After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%. | ||
| 36 | Energy Twister - Raging Storm When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds. Electrocute - Lightning Blast Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning. Archon - Arcane Destruction An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards. | ||
| 37 | Paralysis![]() Paralysis Passive Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds. | Storm Armor - Strike Back Increase the damage of the shock to 91% weapon damage as Lightning. Teleport - Reversal Casting Teleport again within 8 seconds will instantly return you to your original location. Mirror Image - Duplicates Summon 5 Mirror Images that have 25% of your Life each. | |
| 38 | Ray of Frost - Sleet Storm Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it. Magic Weapon - Conduit Attacks have a chance to restore 1 Arcane Power. Hydra - Venom Hydra Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool. | ||
| 39 | Wave of Force - Teleporting Wave Enemies caught in the Wave of Force have a 100% chance to be randomly teleported. Slow Time - Time Shell Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%. Explosive Blast - Short Fuse Immediately release the energy of Explosive Blast for 225% weapon damage as Physical. Disintegrate - Volatility Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards. | ||
| 40 | Galvanizing Ward![]() Galvanizing Ward Passive Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.The following skills are improved: Energy Armor Ice Armor Storm Armor | Familiar - Dartling Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies. Archon - Teleport Archon form can now cast Teleport with a cooldown of 10 seconds. | |
| 41 | Frost Nova - Deep Freeze If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds. Energy Twister - Wicked Wind Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them. Energy Armor - Pinpoint Barrier Increases your chance to critically hit by 5% while Energy Armor is active. | ||
| 42 | Magic Missile - Attunement Whenever Magic Missile hits a target you gain 4 Arcane Power. Ice Armor - Jagged Ice Melee attackers also take 100% weapon damage as Cold. Blizzard - Frozen Solid Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds. | ||
| 43 | Storm Armor - Scramble Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks. Teleport - Fracture Summon 2 decoys for 8 seconds after teleporting. Meteor - Meteor Shower Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire. | ||
| 44 | Diamond Skin - Enduring Skin Increases the duration of Diamond Skin to 8 seconds. Electrocute - Surge of Power Gain 1 Arcane Power for every enemy hit by Electrocute. Familiar - Ancient Guardian Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds. | ||
| 45 | Temporal Flux![]() Temporal Flux Passive Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | Arcane Orb - Tap the Source Reduce casting cost to 20 Arcane Power. Mirror Image - Mocking Demise When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds. | |
| 46 | Magic Weapon - Venom Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds. Hydra - Frost Hydra Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone. Archon - Pure Power Decreases the cooldown of Archon to 100 seconds. | ||
| 47 | Shock Pulse - Lightning Affinity Every target hit by a pulse restores 2 Arcane Power. Slow Time - Perpetuity Reduces the cooldown of Slow Time to 16 seconds. Blizzard - Snowbound Reduces the casting cost of Blizzard to 20 Arcane Power. | ||
| 48 | Disintegrate - Entropy The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane. Meteor - Comet Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. Energy Armor - Energy Tap Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active. | ||
| 49 | Wave of Force - Exploding Wave Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake. Arcane Torrent - Power Stone Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up. Ice Armor - Ice Reflect Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold. | ||
| 50 | Critical Mass![]() Critical Mass Passive Critical Hits have a chance to reduce the cooldown of your spells by 1 second. | Explosive Blast - Obliterate Increases the explosion radius to 18 yards for 225% weapon damage as Physical. Familiar - Arcanot While the Familiar is active, you regenerate 2 Arcane Power per second. | |
| 51 | Frost Nova - Bone Chill Enemies take 15% more damage while frozen or chilled by Frost Nova. Spectral Blade - Healing Blades Whenever the blades do critical damage, you are healed for 8% of the damage done. Mirror Image - Extension of Will The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life. | ||
| 52 | Magic Missile - Seeker Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane. Energy Twister - Storm Chaser Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute Archon - Slow Time Archon form can cast Slow Time that lasts for 8 second. | ||
| 53 | Ray of Frost - Black Ice Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds. Ice Armor - Frozen Storm A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor. Slow Time - Stretch Time Time is sped up for any allies standing in the area, increasing their attack speed by 10%. | ||
| 54 | Shock Pulse - Living Lightning Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning. Blizzard - Stark Winter Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds. Energy Armor - Force Armor While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. | ||
| 55 | Arcane Dynamo![]() Arcane Dynamo Passive When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute | Arcane Orb - Celestial Orb The orb will pierce through targets, damaging any enemy it passes through. Magic Weapon - Blood Magic Attacks recover 1.5% of damage caused as Life. | |
| 56 | Diamond Skin - Diamond Shards When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies. Explosive Blast - Chain Reaction A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical. Hydra - Mammoth Hydra Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground. | ||
| 57 | Spectral Blade - Thrown Blade Extends the reach of Spectral Blade to 20 yards. Arcane Torrent - Cascade Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane. Familiar - Cannoneer The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards. | ||
| 58 | Storm Armor - Shocking Aspect Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning. Meteor - Liquefy If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds. Mirror Image - Mirror Mimics Spells cast by your Mirror Images will do 10% of the damage of your own spells. | ||
| 59 | Electrocute - Arc Lightning Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets. Disintegrate - Intensify Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane. Teleport - Calamity Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies. | ||
| 60 | Unstable Anomaly![]() Unstable Anomaly Passive When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. | Blizzard - Unrelenting Storm Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds. Energy Armor - Prismatic Armor Increases all of your resistances by 40% while Energy Armor is active. Archon - Improved Archon Increases the damage of all Archon abilities by 25%. |







































