Poison in D3 does not act like D2. It’s not a guaranteed dot. If a skill has a DoT reapplying refreshes duration unless noted.
Witch Doctor
Only a select few men and women among the umbaru tribes can ascend to the hallowed role of witch doctor, for they must possess both a history of battle and a talent for communing with spirits. The latter ability belongs solely to those born with the touch of the Unformed Land – the invisible realm where the umbaru believe the spirits of the dead dwell once they have left Sanctuary behind.
The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes. Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands.
Base Stats
Attack: 10 – increases all damage done by 10%
Precision: 9 – critical hit chance 3%
Defense: 9 – all damage from level 1 enemies reduced by 25%
Vitality: 10 – 76HP
Mana
Witch doctors’ inborn connection to the Unformed Land allows them to tap into a deep well of spiritual energy, called Mana. Mana is a vast but slowly-regenerating resource; witch doctors must be choosy with their attack spells and hexes to ensure that they don’t leave themselves depleted of power and exposed to enemy attacks. Since Mana returns ponderously, witch doctors conserve it by relying on semi-permanent additions to their arsenal, such as their summoned mongrels and the horrific gargantuan, which can offer protection and chew through enemies without any further mana cost.
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55The witch doctor carries the classic feel of a dark spellcaster, using voodoo and vile summoned creatures to keep fiends at more than an arm’s length, slaughtering them in the process. As a witch doctor, you’re a veritable one-many army, using Mana to summon animated grotesqueries to aid you in combat. Mana will slowly regenerate on its own, but the witch doctor also has key skills designed to replenish his reserves, such as Mana Steal or Spirit spells (combined with powerful passive skills) that can return Mana whenever cast. Along with summoning minions, Mana powers the relentless damage-dealing skills and elusive defensive magic at your disposal. Firebomb, for example, lobs an explosive skull, dealing substantial area-of-effect damage to enemies within its blast radius. Meanwhile, a spell like Horrify can be used to cause foes to flee in fear for a short period of time. Better yet, defensive and offensive capabilities can be combined in devastating spells like Mass Confusion, which incites paranoia in adversaries and can lead them to attack one another. Using Mana, witch doctors are the ultimate purveyors of unsavory magics, which affords them the pleasing opportunity to instigate mayhem on the battlefield.
The resource UI never moves. You could cut out a piece of yellow cellophane and tape it over the mana resource circle, turn it green, and then call it whatever you want. Really it’s called mana because it is the classic mana mechanic, which works well for the witch doctor.
Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it’s looking pretty amazing. But it’s really more of an AoE that happens to do its damage by sending out little dudes to fight.
The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He’s not a mass summoner, that’s just not the intended flavor of the class.
We still don’t feel mana fits the feel of the wizard class, and making the wizard use mana to match some definition a magic wielder from some other game from some other decade would be shoehorning mechanics for the sake of nostalgia.
We’re using the instability system for the wizard because it makes sense to the style of the class; thematically as well as mechanically. If mana filled those requirements we’d use it, but it doesn’t.
| Level | Unlock | Skills | Runes |
| 1 | +1 Active | Poison Dart![]() Poison Dart Primary Cost: 10 Mana Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. | |
| 2 | +1 Active | Grasp of the Dead![]() Grasp of the Dead Secondary Cost: 122 Mana Cooldown: 8 seconds Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds. | |
| 3 | Corpse Spiders![]() Corpse Spiders Primary Cost: 5 Mana Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying. | ||
| 4 | +1 Active | Summon Zombie Dogs![]() Summon Zombie Dogs Defensive Cost: 49 Mana Cooldown: 60 seconds Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. | |
| 5 | Firebats![]() Firebats Secondary Cost: 122 Mana Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire. | ||
| 6 | Poison Dart - Splinters Shoot 3 Poison Darts that deal 60% weapon damage as Poison each. | ||
| 7 | Grasp of the Dead - Unbreakable Grasp Increases the Slow amount to 80%. | ||
| 8 | Horrify![]() Horrify Defensive Cost: 37 Mana Cooldown: 20 seconds Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds. | ||
| 9 | +1 Active | Soul Harvest![]() Soul Harvest Terror Cost: 59 Mana Cooldown: 15 seconds Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds. | Corpse Spiders - Leaping Spiders Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical. |
| 10 | +1 Passive | Circle of Life![]() Circle of Life Passive Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. Jungle Fortitude![]() Jungle Fortitude Passive Reduces all damage taken by you and your pets by 20%. | |
| 11 | Plague of Toads![]() Plague of Toads Primary Cost: 34 Mana Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with. | Firebats - Dire Bats Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire. | |
| 12 | Haunt![]() Haunt Secondary Cost: 98 Mana Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy. | Summon Zombie Dogs - Rabid Dogs Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds. | |
| 13 | +1 Active | Sacrifice![]() Sacrifice Terror Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards. Spiritual Attunement![]() Spiritual Attunement Passive Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.Mana is the fuel you use to cast offensive and defensive skills. | Poison Dart - Numbing Dart Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds. |
| 14 | Zombie Charger![]() Zombie Charger Decay Cost: 140 Mana Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing. | Horrify - Phobia Increases the duration horrified enemies run in Fear to 6 seconds. | |
| 15 | Grasp of the Dead - Groping Eels Increases the damage done to 26% weapon damage as Physical. Soul Harvest - Swallow Your Soul Gain 39 Mana for every enemy harvested. | ||
| 16 | Spirit Walk![]() Spirit Walk Defensive Cost: 49 Mana Cooldown: 15 seconds Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage. Gruesome Feast![]() Gruesome Feast Passive Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. | ||
| 17 | Spirit Barrage![]() Spirit Barrage Decay Cost: 108 Mana Bombard a target with a spirit blast that deals 190% weapon damage as Physical. | Plague of Toads - Explosive Toads Mutate to fire bullfrogs that explode for 169% weapon damage as Fire. | |
| 18 | Corpse Spiders - Spider Queen Summon a spider queen that births spiderlings, dealing 16% weapon damage as Poison to enemies in the area. Lasts 15 seconds.You may only have one spider queen summoned at a time. Haunt - Consuming Spirit The spirit returns 155 Life per second. Sacrifice - Black Blood Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds. | ||
| 19 | +1 Active | Gargantuan![]() Gargantuan Voodoo Cost: 147 Mana Cooldown: 60 seconds Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical. | Summon Zombie Dogs - Final Gift Your Zombie Dogs have a 15% chance to leave behind a health globe when they die. Firebats - Vampire Bats Gain 2.5% of damage done by the bats as Life. |
| 20 | +1 Passive | Bad Medicine![]() Bad Medicine Passive Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. Blood Ritual![]() Blood Ritual Passive 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. | |
| 21 | Firebomb![]() Firebomb Primary Cost: 10 Mana Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards. Locust Swarm![]() Locust Swarm Secondary Cost: 196 Mana Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. | Horrify - Stalker Increases movement speed by 20% for 4 seconds after casting Horrify. Soul Harvest - Siphon Gain 2171 Life for every enemy harvested. Zombie Charger - Leperous Zombie The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it. | |
| 22 | Acid Cloud![]() Acid Cloud Decay Cost: 172 Mana Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area. Hex![]() Hex Defensive Cost: 49 Mana Cooldown: 15 seconds Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. Mass Confusion![]() Mass Confusion Terror Cost: 74 Mana Cooldown: 60 seconds Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. | Gargantuan - Humongoid The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical. | |
| 23 | Haunt - Resentful Spirit Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds. Spirit Walk - Jaunt Increases the duration of Spirit Walk to 3 seconds. Spirit Barrage - The Spirit Is Willing Gain 44 Mana every time Spirit Barrage hits. | ||
| 24 | Zombie Handler![]() Zombie Handler Passive You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. | Plague of Toads - Toad of Hugeness Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads. Sacrifice - Next of Kin Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog. | |
| 25 | Big Bad Voodoo![]() Big Bad Voodoo Voodoo Cooldown: 120 seconds Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. | Poison Dart - Spined Dart Gain 24 Mana every time a Poison Dart hits an enemy. Grasp of the Dead - Death Is Life Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe. | |
| 26 | Acid Cloud - Acid Rain Increases the initial area of effect of Acid Cloud to 24 yards. Hex - Hedge Magic The Fetish Shaman will periodically heal allies for 1861 Life. Mass Confusion - Unstable Realm Reduces the cooldown of Mass Confusion to 45 seconds. | ||
| 27 | Pierce the Veil![]() Pierce the Veil Passive All of your damage is increased by 20%, but your Mana costs are increased by 30%. | Zombie Charger - Undeath If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times. Locust Swarm - Pestilence Locust Swarm has a 100% chance to jump to two additional targets instead of one. | |
| 28 | Wall of Zombies![]() Wall of Zombies Decay Cost: 103 Mana Cooldown: 25 seconds Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds. | Grasp of the Dead - Desperate Grasp Reduces the cooldown of Grasp of the Dead to 6 seconds. Summon Zombie Dogs - Life Link Your Zombie Dogs absorb 10% of all damage done to you. Firebomb - Flash Fire Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce. | |
| 29 | Firebats - Plague Bats Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison. Spirit Walk - Honored Guest Gain 15% of your maximum Mana every second while Spirit Walk is active. Gargantuan - Restless Giant When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: 20% movement speed 35% attack speed 200% Physical damageThis effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players. | ||
| 30 | +1 Passive | Fetish Army![]() Fetish Army Voodoo Cooldown: 120 seconds Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical. Fetish Sycophants![]() Fetish Sycophants Passive Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.Physical realm spells are: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies Spirit Vessel![]() Spirit Vessel Passive Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. | Acid Cloud - Lob Blob Bomb The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds. |
| 31 | Firebomb - Roll the Bones Allows the skull to bounce up to 2 times. Hex - Jinx Hexed targets take 20% additional damage. Big Bad Voodoo - Jungle Drums Increases the duration of the ritual to 30 seconds. | ||
| 32 | Soul Harvest - Languish Reduces the movement speed of harvested enemies by 60% for 3 seconds. Spirit Barrage - Well of Souls An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical. Wall of Zombies - Barricade Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical. | ||
| 33 | Corpse Spiders - Widowmakers Summon widowmaker spiders that return 3 Mana to you per hit. Zombie Charger - Wave of Zombies Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison. Locust Swarm - Devouring Swarm Gain 37 Mana for every enemy affected by the swarm. | ||
| 34 | Horrify - Face of Death Increases the radius of Horrify to 24 yards. Mass Confusion - Devolution Enemies killed while Confused have a 50% chance of spawning a Zombie Dog. Fetish Army - Fetish Ambush Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned. | ||
| 35 | Plague of Toads - Rain of Toads Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds. Haunt - Lingering Spirit If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies. Wall of Zombies - Unrelenting Grip Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. | ||
| 36 | Rush of Essence![]() Rush of Essence Passive Spirit spells return 30% of their Mana cost over 10 seconds.Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk | Sacrifice - Pride Regain 294 Mana for each Zombie Dog you sacrifice. Hex - Angry Chicken Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards. | |
| 37 | Spirit Barrage - Phantasm Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards. Locust Swarm - Cloud of Insects Increases the duration of the swarm to 10 seconds. Big Bad Voodoo - Rain Dance The ritual restores 122 Mana per second while standing in the ritual area. | ||
| 38 | Spirit Walk - Umbral Shock When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards. Firebomb - Fire Pit The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds. | ||
| 39 | Soul Harvest - Soul to Waste Increase the duration of Soul Harvest's effect to 60 seconds. Gargantuan - Wrathful Protector Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back. Acid Cloud - Slow Burn Increases the duration of the acid pools left behind to 6 seconds. | ||
| 40 | Vision Quest![]() Vision Quest Passive Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. | Summon Zombie Dogs - Burning Dogs Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire. Fetish Army - Devoted Following Decreases the cooldown of Fetish Army to 90 seconds. | |
| 41 | Sacrifice - For the Master Gain 6202 Life for each Zombie Dog you sacrifice. Wall of Zombies - Creepers Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack. | ||
| 42 | Zombie Charger - Explosive Beast Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards. Locust Swarm - Diseased Swarm Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds. | ||
| 43 | Poison Dart - Flaming Dart Ignite the dart so that it deals 160% weapon damage as Fire at once. Hex - Painful Transformation Hex causes the target to Bleed for 12% weapon damage as Physical. Mass Confusion - Mass Hysteria Up to 6 enemies who aren't Confused are Stunned for 3 seconds. | ||
| 44 | Horrify - Frightening Aspect Gain 100% additional Armor for 8 seconds after casting Horrify. Spirit Barrage - Phlebotomize Regain 3% of damage dealt with Spirit Barrage as Life. Big Bad Voodoo - Slam Dance The Fetish increases the damage of all nearby allies by 30%. | ||
| 45 | Fierce Loyalty![]() Fierce Loyalty Passive All your pets get 100% of the benefit of your Thorns and Life regeneration items. | Corpse Spiders - Medusa Spiders Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack. Firebats - Hungry Bats Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire. | |
| 46 | Acid Cloud - Kiss of Death Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area. Mass Confusion - Paranoia All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds. Fetish Army - Legion of Daggers Increases number of dagger-wielding Fetishes summoned by 3. | ||
| 47 | Spirit Walk - Severance Damage enemies you walk through in spirit form for 100% weapon damage as Physical. Firebomb - Pyrogeist Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds. | ||
| 48 | Haunt - Grasping Spirit Slow the movement of haunted targets by 30%. Gargantuan - Big Stinker The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies. | ||
| 49 | Soul Harvest - Vengeful Spirit Harvested enemies also take 70% weapon damage as Physical. Wall of Zombies - Pile On Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back. | ||
| 50 | Grave Injustice![]() Grave Injustice Passive Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. | Big Bad Voodoo - Ghost Trance The ritual heals all nearby allies for 5% of their maximum Life per second. | |
| 51 | Plague of Toads - Addling Toads Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. Sacrifice - Provoke the Pack Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds. | ||
| 52 | Poison Dart - Snake to the Face Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds. Fetish Army - Tiki Torchers Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire. | ||
| 53 | Grasp of the Dead - Rain of Corpses Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies. Spirit Walk - Healing Journey Gain 7% of your maximum Life every second while Spirit Walk. | ||
| 54 | Summon Zombie Dogs - Leeching Beasts Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you. Plague of Toads - Toad Affinity Removes the Mana cost of Plague of Toads. Zombie Charger - Zombie Bears Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area. Mass Confusion - Mass Hallucination Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through. | ||
| 55 | Tribal Rites![]() Tribal Rites Passive The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%. | Corpse Spiders - Blazing Spiders Summon fire spiders that deal 21% weapon damage as Fire. Acid Cloud - Corpse Bomb Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area. | |
| 56 | Firebats - Cloud of Bats Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%. Horrify - Ruthless Terror Gain 27 Mana for every horrified enemy. Gargantuan - Bruiser The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds. | ||
| 57 | Haunt - Draining Spirit The spirit returns 10.2 Mana per second. | ||
| 58 | Hex - Unstable Form Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards. Big Bad Voodoo - Boogie Man Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog. | ||
| 59 | Spirit Barrage - Manitou Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical. Locust Swarm - Searing Locusts Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds. | ||
| 60 | Firebomb - Ghost Bomb In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards. Wall of Zombies - Dead Rush Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies. Fetish Army - Head Hunters Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison. |




































