Why yes, yes you can, I like to think of it as you lobbing the weapon at them when you are using melee weapons :p
Demon Hunter
Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks . As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents.
The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.
Base Stats
Attack: 10 – increases all damage done by 10%
Precision: 11 – critical hit chance 3.67%
Defense: 9 – all damage from level 1 enemies reduced by 25%
Vitality: 9 – 76HP
Hatred / Discipline
Demon hunters are perpetually at war with themselves. They hold no hope for a return to their former lives, but they fight demons with a passion. Every arrow is dipped in spite; nearly all of their attacks are delivered with Hatred, a cold, righteous anger that renders them utterly merciless to their enemies. Their Hatred is nearly endless; it recovers quickly, as demon hunters are filled with the desire for vengeance.
Those hunters who would hope to make any sort of true impact must temper their Hatred with Discipline, the caution and care that ensures they live to kill another day. Not only does it return slowly, requiring more reflection and patience than their Hatred-based attacks, but they must rely on it for every defensive maneuver.
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55Well, from my own experience so far in the game, secondary hits that occur from either procs (Demon Hunter’s Hungering Arrow), or attacks that go through targets in a line (Monk’s Deadly Reach and Demon Hunter’s Elemental Arrow) can crit after the initial hit. So you could have a nice chain of crits from attacks like those
This is currently intended. Hatred regenerates itself over time, while Fury does not. If you are not in combat, Fury can drop down to 0 while in game as well. Also, the Barbarian abilities that generate Fury generate a lot of it at one time, where as the Demon Hunter skills build up a little at a time.
You are more than welcome to post feedback about this in the Beta Feedback forums, but as of right now this is intended because the Barbarian has many tools to generate a lot of Fury very quickly while in combat, where as other classes need to be a bit more tactical in how they build up their resources.
Yes, but the rate at which it regenerates is about half of what it was previously. By using a skill that generates Hatred you can get it back faster, though.
About a year ago we began to realize that the way we were making people depend on their resource for some classes just wasn’t very fun, and so we began to roll out a new skill cost philosophy. Essentially the overall idea is that at any given time (within reason) you should have some option to use a skill and be able to do something, even if you’re out of resource. What that means is we can’t just have skills that depend on resources to use, but there needs to be a mix of skills that do cost resources, potentially resource generator skills, and some free-to-cast skills (maybe with a cooldown).
The witch doctor has had mana recovery skills since forever, the monk has almost always had spirit generators, so it was really just a matter of rolling that philosophy out to the other classes, and demon hunter was the most recent (and visible now that beta is live and we’re exposing all that data).
Bonus! It makes demon hunter build diversity explode like woah.
Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks. As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents. For example, a Hatred skill like Bola Shot wraps around your target, exploding shortly thereafter to do heavy area-of-effect damage. On the other hand, through extensive training and careful preparation, the demon hunter uses Discipline for skills which can provide a means of keeping distance from enemies, or entrap them. Smoke Screen, a skill for the most disciplined of hunters, allows you to vanish out of sight for a brief period of time, costing a percentage of Discipline to use. The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.
| Level | Unlock | Skills | Runes |
| 1 | +1 Active | Hungering Arrow![]() Hungering Arrow Primary Generate: 3 Hatred Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets. | |
| 2 | +1 Active | Impale![]() Impale Secondary Cost: 25 Hatred Impale a target for 250% weapon damage. | |
| 3 | Entangling Shot![]() Entangling Shot Primary Generate: 3 Hatred Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. | ||
| 4 | +1 Active | Caltrops![]() Caltrops Defensive Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. | |
| 5 | Rapid Fire![]() Rapid Fire Secondary Cost: 20 Hatred initially, and an additional 10 Hatred while channeling Rapidly fire for 228% weapon damage as Physical. | ||
| 6 | Hungering Arrow - Puncturing Arrow Increase the chance for the arrow to pierce to 50%. | ||
| 7 | Impale - Impact Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds. | ||
| 8 | Smoke Screen![]() Smoke Screen Defensive Cost: 14 Discipline Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. | ||
| 9 | +1 Active | Vault![]() Vault Hunting Cost: 8 Discipline Tumble acrobatically 35 yards. | Entangling Shot - Chain Gang Hit up to 4 targets. |
| 10 | +1 Passive | Tactical Advantage![]() Tactical Advantage Passive Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. Thrill of the Hunt![]() Thrill of the Hunt Passive Every 10 seconds, your next bow attack will immobilize your target for 3 seconds. | |
| 11 | Bola Shot![]() Bola Shot Primary Generate: 3 Hatred Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards. | Rapid Fire - Withering Fire Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage. | |
| 12 | Chakram![]() Chakram Secondary Cost: 10 Hatred Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path. | Caltrops - Hooked Spines Increase the slowing amount to 80%. | |
| 13 | +1 Active | Preparation![]() Preparation Hunting Cooldown: 45 seconds Instantly restore all Discipline. Vengeance![]() Vengeance Passive Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. | |
| 14 | Evasive Fire![]() Evasive Fire Devices Generate: 4 Hatred Cost: 4 Discipline if you backflip Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. | Smoke Screen - Displacement Gain 35% movement speed when activated. Bola Shot - Volatile Explosives Increase the explosion radius to 14 yards. | |
| 15 | Grenades![]() Grenades Primary Generate: 3 Hatred Throw out three grenades that explode for 95% weapon damage as Fire each. | Impale - Chemical Burn Your target will also Bleed for 125% weapon damage as Physical over 2 seconds. | |
| 16 | Shadow Power![]() Shadow Power Defensive Cost: 14 Discipline Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds. Steady Aim![]() Steady Aim Passive As long as there are no enemies within 10 yards, all damage is increased by 20%. | Vault - Action Shot As you travel, shoot arrows for 75% weapon damage at nearby targets. | |
| 17 | Companion![]() Companion Hunting Cost: 10 Discipline Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical. Fan of Knives![]() Fan of Knives Devices Cost: 20 Hatred Cooldown: 10 seconds Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds. Spike Trap![]() Spike Trap Devices Cost: 30 Hatred Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.You can have a maximum of 3 Spike Traps active at one time. | Hungering Arrow - Cinder Arrow Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds. | |
| 18 | Entangling Shot - Shock Collar Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds. Caltrops - Torturous Ground When the trap is sprung, all enemies in the area are immobilized for 2 seconds. Chakram - Twin Chakrams A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical. | ||
| 19 | +1 Active | Strafe![]() Strafe Archery Cost: 15 Hatred Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed. | Rapid Fire - Web Shot Slows the movement of affected targets by 80% for 1 second. Preparation - Invigoration Increase maximum Discipline by 10 for 5 seconds when using Preparation. |
| 20 | +1 Passive | Elemental Arrow![]() Elemental Arrow Secondary Cost: 10 Hatred Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through. Cull the Weak![]() Cull the Weak Passive Damage against slowed enemies increased by 15%. Night Stalker![]() Night Stalker Passive Critical Hits have a chance to restore 1 Discipline.Discipline is used to fuel many of your tactical and defensive skills. | |
| 21 | Marked for Death![]() Marked for Death Hunting Cost: 3 Discipline Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds. | Evasive Fire - Shrapnel Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target. Shadow Power - Night Bane Gain an additional 4 Hatred per second while Shadow Power is active. | |
| 22 | Multishot![]() Multishot Archery Cost: 40 Hatred Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area. | Grenades - Tinkerer Increases Hatred generation to 6 Hatred. Companion - Spider Companion Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds. | |
| 23 | Smoke Screen - Lingering Fog Increase the duration of the effect to 3 seconds. Vault - Rattling Roll All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds. Fan of Knives - Crippling Razors Increase the amount enemies are slowed to 80% for 2 seconds. | ||
| 24 | Bola Shot - Thunder Ball When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds. Strafe - Equilibrium Increases your attack speed by 20% when using Strafe. Elemental Arrow - Ball Lightning Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning. | ||
| 25 | Sentry![]() Sentry Devices Cost: 10 Discipline Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds. Brooding![]() Brooding Passive As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second. | Preparation - Punishment Restore all Hatred for 25 Discipline. Preparation has no cooldown. | |
| 26 | Hungering Arrow - Shatter Shot If the arrow successfully pierces the first target, the arrow splits into 3 arrows. Chakram - Serpentine The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path. Evasive Fire - Parting Gift Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage. Multishot - Fire at Will Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning. | ||
| 27 | Cluster Arrow![]() Cluster Arrow Archery Cost: 50 Hatred Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each. Hot Pursuit![]() Hot Pursuit Passive Whenever you are at full Hatred, movement speed is increased by 15%. | Spike Trap - Bandolier Increase the maximum number of traps that can be out simultaneously to 6. Marked for Death - Contagion When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly. | |
| 28 | Impale - Overpenetration The knife will pierce through all enemies in a straight line. Caltrops - Jagged Spikes Enemies in the area also take 45% weapon damage. Sentry - Spitfire Turret The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire. | ||
| 29 | Shadow Power - Blood Moon Increases damage done as Life to 30%. Companion - Bat Companion Summon a bat instead of a raven. The bat grants you 3 Hatred per second. Strafe - Drifting Shadow Movement speed increased to 100% of normal running speed while strafing. Elemental Arrow - Frost Arrow Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second. | ||
| 30 | +1 Passive | Rain of Vengeance![]() Rain of Vengeance Archery Cooldown: 30 seconds Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area. Archery![]() Archery Passive Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbows: 50% Critical Hit Damage Hand Crossbows: 10% Critical Hit Chance Numbing Traps![]() Numbing Traps Passive Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds. | Spike Trap - Sticky Trap Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards. |
| 31 | Marked for Death - Valley of Death Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage. Multishot - Burst Fire Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane. | ||
| 32 | Rapid Fire - Fire Support While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets. Grenades - Cluster Grenades Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius. Fan of Knives - Retaliate Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds. | ||
| 33 | Smoke Screen - Breathe Deep While invisible you gain 6 Hatred per second. Vault - Tumble After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%. Cluster Arrow - Dazzling Arrow Enemies hit by grenades have a 55% chance to be stunned for 2 seconds. | ||
| 34 | Entangling Shot - Heavy Burden Increase the movement slow duration to 4 seconds. Chakram - Razor Disk The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path. Evasive Fire - Covering Fire Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each. | ||
| 35 | Perfectionist![]() Perfectionist Passive Reduces the Discipline cost of all skills by 10%.Discipline is used to fuel many of your tactical and defensive skills. | Preparation - Battle Scars Gain 60% Life after using Preparation. Rain of Vengeance - Dark Cloud Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds. | |
| 36 | Elemental Arrow - Screaming Skull Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds. Sentry - Vigilant Watcher Increases duration of the turret to 40 seconds. Cluster Arrow - Shooting Stars Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each. | ||
| 37 | Bola Shot - Acid Strike Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets. Shadow Power - Well of Darkness Decreases the Discipline cost to 12. Strafe - Stinging Steel Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits. | ||
| 38 | Vault - Acrobatics Removes the Discipline cost but adds a 15 second cooldown. Fan of Knives - Hail of Knives Increase the radius to damage all enemies within 20 yards. | ||
| 39 | Spike Trap - Long Fuse Increases the arming time to 2 seconds but increases damage to 371% weapon damage. Marked for Death - Grim Reaper An additional 12% of damage done to the target is also divided among all enemies within 20 yards. Multishot - Suppression Fire Every enemy hit grants 1 Discipline. | ||
| 40 | Custom Engineering![]() Custom Engineering Passive The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. | Grenades - Fire Bomb Throw a single grenade that deals 123% weapon damage as Fire. Rain of Vengeance - Beastly Bombs Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each. | |
| 41 | Caltrops - Carved Stakes Reduces the cost of Caltrops to 4 Discipline. Companion - Boar Companion Summon a boar instead of a raven. The boar's attacks hit all enemies in an area. Cluster Arrow - Maelstrom Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life. | ||
| 42 | Hungering Arrow - Devouring Arrow Each consecutive pierce increases the damage of the arrow by 70%. Evasive Fire - Displace Increase the distance of the backflip to 30 yards. | ||
| 43 | Elemental Arrow - Lightning Bolts Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit. | ||
| 44 | Smoke Screen - Special Recipe Reduce the cost to 12 Discipline. Preparation - Focused Mind Gain 45 Discipline over 15 seconds instead of restoring it immediately. Fan of Knives - Fan of Daggers Imbue your knives with a 65% chance to Stun enemies for 2 seconds. | ||
| 45 | Grenadier![]() Grenadier Passive Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. | Rapid Fire - High Velocity Fire poison arrows that have a 40% chance to pierce through enemies. Sentry - Chain of Torment Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches. | |
| 46 | Companion - Ferret Companion Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%. Spike Trap - Lightning Rod When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning. Multishot - Full Broadside Increase the damage of Multishot to 214% weapon damage. | ||
| 47 | Entangling Shot - Justice is Served Increase the Hatred generated to 6 per shot. Rain of Vengeance - Stampede Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each. | ||
| 48 | Chakram - Boomerang The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path. Grenades - Stun Grenades Hurl grenades that have a 25% chance to Stun enemies for 2 seconds. Marked for Death - Mortal Enemy Attacks you make against the marked target generate 3 Hatred. | ||
| 49 | Vault - Trail of Cinders Ignite with fire dealing 100% weapon damage as Fire to everything along your path. Cluster Arrow - Cluster Bombs Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire. | ||
| 50 | Sharpshooter![]() Sharpshooter Passive Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. | Strafe - Rocket Storm In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire. | |
| 51 | Bola Shot - Bitter Pill When the bola explodes, you have a 15% chance to gain 2 Discipline. Shadow Power - Gloom Reduce incoming damage by 65% while Shadow Power is active. | ||
| 52 | Hungering Arrow - Spray of Teeth Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area. Preparation - Backup Plan There is a 30% chance that Preparation's cooldown will not be triggered. Sentry - Aid Station Heals nearby allies for 1.0% of their maximum Life per second. | ||
| 53 | Impale - Awareness After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards. Evasive Fire - Surge Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage. | ||
| 54 | Entangling Shot - Bounty Hunter Gain 6% of the damage dealt as Life. Caltrops - Bait the Trap Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks. Rain of Vengeance - Anathema Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage. | ||
| 55 | Ballistics![]() Ballistics Passive Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects. | Spike Trap - Scatter Simultaneously place all 3 traps. Multishot - Arsenal Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each. | |
| 56 | Rapid Fire - Bombardment Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius. Strafe - Demolition Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards. | ||
| 57 | Bola Shot - Imminent Doom Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds. Chakram - Shuriken Cloud Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies. | ||
| 58 | Impale - Grievous Wounds Critical Hits cause 100% additional damage. Shadow Power - Shadow Glide Gain 40% bonus to movement speed while Shadow Power is active. Cluster Arrow - Loaded for Bear Increases the damage of the explosion at the impact location to 290% weapon damage as Fire. | ||
| 59 | Smoke Screen - Choking Gas Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds. Companion - Wolf Companion Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical. Fan of Knives - Assassin's Knives Throw long-range knives that deal 70% weapon damage to 5 additional targets. Elemental Arrow - Nether Tentacles Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you. | ||
| 60 | Grenades - Gas Grenades Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area. Marked for Death - Death Toll Heal attackers for 1% of the damage done to the marked target. Sentry - Guardian Turret The turret also creates a shield that reduces damage taken by allies by 15%. Rain of Vengeance - Flying Strike A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds. |





































