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Demon Hunter

Demon Hunters are  group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters number in the hundreds and make their home in the Dreadlands. There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness.

Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks . As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents.

The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.

Base Stats

Attack: 10 – increases all damage done by 10%
Precision: 11 – critical hit chance 3.67%
Defense: 9 – all damage from level 1 enemies reduced by 25%
Vitality: 9 – 76HP

Hatred / Discipline

Demon hunters are perpetually at war with themselves. They hold no hope for a return to their former lives, but they fight demons with a passion. Every arrow is dipped in spite; nearly all of their attacks are delivered with Hatred, a cold, righteous anger that renders them utterly merciless to their enemies. Their Hatred is nearly endless; it recovers quickly, as demon hunters are filled with the desire for vengeance.

Those hunters who would hope to make any sort of true impact must temper their Hatred with Discipline, the caution and care that ensures they live to kill another day.  Not only does it return slowly, requiring more reflection and patience than their Hatred-based attacks, but they must rely on it for every defensive maneuver.

Level

1
Hungering Arrow
Generate: 3 Hatred
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
Puncturing Arrow
Increase the chance for the arrow to pierce to 50%.
Cinder Arrow
Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
Shatter Shot
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
Devouring Arrow
Each consecutive pierce increases the damage of the arrow by 70%.
Spray of Teeth
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.

Level

3
Entangling Shot
Generate: 3 Hatred
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
Chain Gang
Hit up to 4 targets.
Shock Collar
Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
Heavy Burden
Increase the movement slow duration to 4 seconds.
Justice is Served
Increase the Hatred generated to 6 per shot.
Bounty Hunter
Gain 6% of the damage dealt as Life.

Level

11
Bola Shot
Generate: 3 Hatred
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
Volatile Explosives
Increase the explosion radius to 14 yards.
Thunder Ball
When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Acid Strike
Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
Bitter Pill
When the bola explodes, you have a 15% chance to gain 2 Discipline.
Imminent Doom
Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.

Level

15
Grenades
Generate: 3 Hatred
Throw out three grenades that explode for 95% weapon damage as Fire each.
Tinkerer
Increases Hatred generation to 6 Hatred.
Cluster Grenades
Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
Fire Bomb
Throw a single grenade that deals 123% weapon damage as Fire.
Stun Grenades
Hurl grenades that have a 25% chance to Stun enemies for 2 seconds.
Gas Grenades
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.

Level

2
Impale
Cost: 25 Hatred
Impale a target for 250% weapon damage.
Impact
Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
Chemical Burn
Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
Overpenetration
The knife will pierce through all enemies in a straight line.
Awareness
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
Grievous Wounds
Critical Hits cause 100% additional damage.

Level

5
Rapid Fire
Cost: 20 Hatred initially, and an additional 10 Hatred while channeling
Rapidly fire for 228% weapon damage as Physical.
Withering Fire
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
Web Shot
Slows the movement of affected targets by 80% for 1 second.
Fire Support
While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
High Velocity
Fire poison arrows that have a 40% chance to pierce through enemies.
Bombardment
Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.

Level

12
Chakram
Cost: 10 Hatred
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
Twin Chakrams
A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
Serpentine
The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
Razor Disk
The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
Boomerang
The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
Shuriken Cloud
Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.

Level

20
Elemental Arrow
Cost: 10 Hatred
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Ball Lightning
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
Screaming Skull
Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
Lightning Bolts
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
Nether Tentacles
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.

Level

4
Caltrops
Cost: 6 Discipline
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Hooked Spines
Increase the slowing amount to 80%.
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Jagged Spikes
Enemies in the area also take 45% weapon damage.
Carved Stakes
Reduces the cost of Caltrops to 4 Discipline.
Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.

Level

8
Smoke Screen
Cost: 14 Discipline
Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
Displacement
Gain 35% movement speed when activated.
Lingering Fog
Increase the duration of the effect to 3 seconds.
Breathe Deep
While invisible you gain 6 Hatred per second.
Special Recipe
Reduce the cost to 12 Discipline.
Choking Gas
Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.

Level

16
Shadow Power
Cost: 14 Discipline
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
Night Bane
Gain an additional 4 Hatred per second while Shadow Power is active.
Blood Moon
Increases damage done as Life to 30%.
Well of Darkness
Decreases the Discipline cost to 12.
Gloom
Reduce incoming damage by 65% while Shadow Power is active.
Shadow Glide
Gain 40% bonus to movement speed while Shadow Power is active.

Level

19
Strafe
Cost: 15 Hatred
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
Equilibrium
Increases your attack speed by 20% when using Strafe.
Drifting Shadow
Movement speed increased to 100% of normal running speed while strafing.
Stinging Steel
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
Rocket Storm
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
Demolition
Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.

Level

22
Multishot
Cost: 40 Hatred
Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
Fire at Will
Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.
Burst Fire
Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
Suppression Fire
Every enemy hit grants 1 Discipline.
Full Broadside
Increase the damage of Multishot to 214% weapon damage.
Arsenal
Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.

Level

27
Cluster Arrow
Cost: 50 Hatred
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Dazzling Arrow
Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
Shooting Stars
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
Cluster Bombs
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
Loaded for Bear
Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.

Level

30
Rain of Vengeance
Cooldown: 30 seconds
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
Dark Cloud
Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
Beastly Bombs
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
Stampede
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
Anathema
Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
Flying Strike
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.

Level

14
Evasive Fire
Generate: 4 Hatred Cost: 4 Discipline if you backflip
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Shrapnel
Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
Parting Gift
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
Covering Fire
Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
Displace
Increase the distance of the backflip to 30 yards.
Surge
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.

Level

17
Fan of Knives
Cost: 20 Hatred
Cooldown: 10 seconds
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Crippling Razors
Increase the amount enemies are slowed to 80% for 2 seconds.
Retaliate
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
Hail of Knives
Increase the radius to damage all enemies within 20 yards.
Fan of Daggers
Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
Assassin's Knives
Throw long-range knives that deal 70% weapon damage to 5 additional targets.

Level

17
Spike Trap
Cost: 30 Hatred
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.You can have a maximum of 3 Spike Traps active at one time.
Bandolier
Increase the maximum number of traps that can be out simultaneously to 6.
Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
Long Fuse
Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
Lightning Rod
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
Scatter
Simultaneously place all 3 traps.

Level

25
Sentry
Cost: 10 Discipline
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
Spitfire Turret
The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
Vigilant Watcher
Increases duration of the turret to 40 seconds.
Chain of Torment
Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.

Level

9
Vault
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Action Shot
As you travel, shoot arrows for 75% weapon damage at nearby targets.
Rattling Roll
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
Tumble
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
Acrobatics
Removes the Discipline cost but adds a 15 second cooldown.
Trail of Cinders
Ignite with fire dealing 100% weapon damage as Fire to everything along your path.

Level

13
Preparation
Cooldown: 45 seconds
Instantly restore all Discipline.
Invigoration
Increase maximum Discipline by 10 for 5 seconds when using Preparation.
Punishment
Restore all Hatred for 25 Discipline. Preparation has no cooldown.
Battle Scars
Gain 60% Life after using Preparation.
Focused Mind
Gain 45 Discipline over 15 seconds instead of restoring it immediately.
Backup Plan
There is a 30% chance that Preparation's cooldown will not be triggered.

Level

17
Companion
Cost: 10 Discipline
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
Spider Companion
Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
Bat Companion
Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
Boar Companion
Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
Ferret Companion
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
Wolf Companion
Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.

Level

21
Marked for Death
Cost: 3 Discipline
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
Contagion
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
Mortal Enemy
Attacks you make against the marked target generate 3 Hatred.
Death Toll
Heal attackers for 1% of the damage done to the marked target.

Level

10

Tactical Advantage

Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

Level

10

Thrill of the Hunt

Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.

Level

13

Vengeance

Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.

Level

16

Steady Aim

As long as there are no enemies within 10 yards, all damage is increased by 20%.

Level

20

Cull the Weak

Damage against slowed enemies increased by 15%.

Level

20

Night Stalker

Critical Hits have a chance to restore 1 Discipline.Discipline is used to fuel many of your tactical and defensive skills.

Level

25

Brooding

As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.

Level

27

Hot Pursuit

Whenever you are at full Hatred, movement speed is increased by 15%.

Level

30

Archery

Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbows: 50% Critical Hit Damage Hand Crossbows: 10% Critical Hit Chance

Level

30

Numbing Traps

Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.

Level

35

Perfectionist

Reduces the Discipline cost of all skills by 10%.Discipline is used to fuel many of your tactical and defensive skills.

Level

40

Custom Engineering

The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

Level

45

Grenadier

Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.

Level

50

Sharpshooter

Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.

Level

55

Ballistics

Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
As a demon hunter, can you use Impale even though u use a melee weapon?

Why yes, yes you can, I like to think of it as you lobbing the weapon at them when you are using melee weapons :p


Do secondary hits from a spell have a chance to crit?

Well, from my own experience so far in the game, secondary hits that occur from either procs (Demon Hunter’s Hungering Arrow), or attacks that go through targets in a line (Monk’s Deadly Reach and Demon Hunter’s Elemental Arrow) can crit after the initial hit. So you could have a nice chain of crits from attacks like those :)


Fury vs. Hatred Regeneration

This is currently intended. Hatred regenerates itself over time, while Fury does not. If you are not in combat, Fury can drop down to 0 while in game as well. Also, the Barbarian abilities that generate Fury generate a lot of it at one time, where as the Demon Hunter skills build up a little at a time.

You are more than welcome to post feedback about this in the Beta Feedback forums, but as of right now this is intended because the Barbarian has many tools to generate a lot of Fury very quickly while in combat, where as other classes need to be a bit more tactical in how they build up their resources.


Does Hatred still regenerate passively?

Yes, but the rate at which it regenerates is about half of what it was previously. By using a skill that generates Hatred you can get it back faster, though.

About a year ago we began to realize that the way we were making people depend on their resource for some classes just wasn’t very fun, and so we began to roll out a new skill cost philosophy. Essentially the overall idea is that at any given time (within reason) you should have some option to use a skill and be able to do something, even if you’re out of resource. What that means is we can’t just have skills that depend on resources to use, but there needs to be a mix of skills that do cost resources, potentially resource generator skills, and some free-to-cast skills (maybe with a cooldown).

The witch doctor has had mana recovery skills since forever, the monk has almost always had spirit generators, so it was really just a matter of rolling that philosophy out to the other classes, and demon hunter was the most recent (and visible now that beta is live and we’re exposing all that data).

Bonus! It makes demon hunter build diversity explode like woah.


Demon Hunter: Balancing hatred with discipline

Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks. As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents. For example, a Hatred skill like Bola Shot wraps around your target, exploding shortly thereafter to do heavy area-of-effect damage. On the other hand, through extensive training and careful preparation, the demon hunter uses Discipline for skills which can provide a means of keeping distance from enemies, or entrap them. Smoke Screen, a skill for the most disciplined of hunters, allows you to vanish out of sight for a brief period of time, costing a percentage of Discipline to use. The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.


Level Unlock Skills Runes
1+1 Active
Hungering Arrow
Hungering Arrow
Primary
Generate: 3 Hatred
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
2+1 Active
Impale
Impale
Secondary
Cost: 25 Hatred
Impale a target for 250% weapon damage.
3
Entangling Shot
Entangling Shot
Primary
Generate: 3 Hatred
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
4+1 Active
Caltrops
Caltrops
Defensive
Cost: 6 Discipline
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
5
Rapid Fire
Rapid Fire
Secondary
Cost: 20 Hatred initially, and an additional 10 Hatred while channeling
Rapidly fire for 228% weapon damage as Physical.
6Puncturing Arrow
Hungering Arrow - Puncturing Arrow
Increase the chance for the arrow to pierce to 50%.
7Impact
Impale - Impact
Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
8
Smoke Screen
Smoke Screen
Defensive
Cost: 14 Discipline
Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
9+1 Active
Vault
Vault
Hunting
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Chain Gang
Entangling Shot - Chain Gang
Hit up to 4 targets.
10+1 Passive
Tactical Advantage
Tactical Advantage
Passive
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt
Thrill of the Hunt
Passive
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
11
Bola Shot
Bola Shot
Primary
Generate: 3 Hatred
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
Withering Fire
Rapid Fire - Withering Fire
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
12
Chakram
Chakram
Secondary
Cost: 10 Hatred
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
Hooked Spines
Caltrops - Hooked Spines
Increase the slowing amount to 80%.
13+1 Active
Preparation
Preparation
Hunting
Cooldown: 45 seconds
Instantly restore all Discipline.
Vengeance
Vengeance
Passive
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
14
Evasive Fire
Evasive Fire
Devices
Generate: 4 Hatred Cost: 4 Discipline if you backflip
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Displacement
Smoke Screen - Displacement
Gain 35% movement speed when activated.
Volatile Explosives
Bola Shot - Volatile Explosives
Increase the explosion radius to 14 yards.
15
Grenades
Grenades
Primary
Generate: 3 Hatred
Throw out three grenades that explode for 95% weapon damage as Fire each.
Chemical Burn
Impale - Chemical Burn
Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
16
Shadow Power
Shadow Power
Defensive
Cost: 14 Discipline
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
Steady Aim
Steady Aim
Passive
As long as there are no enemies within 10 yards, all damage is increased by 20%.
Action Shot
Vault - Action Shot
As you travel, shoot arrows for 75% weapon damage at nearby targets.
17
Companion
Companion
Hunting
Cost: 10 Discipline
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
Fan of Knives
Fan of Knives
Devices
Cost: 20 Hatred
Cooldown: 10 seconds
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Spike Trap
Spike Trap
Devices
Cost: 30 Hatred
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.You can have a maximum of 3 Spike Traps active at one time.
Cinder Arrow
Hungering Arrow - Cinder Arrow
Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
18Shock Collar
Entangling Shot - Shock Collar
Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
Torturous Ground
Caltrops - Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Twin Chakrams
Chakram - Twin Chakrams
A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
19+1 Active
Strafe
Strafe
Archery
Cost: 15 Hatred
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
Web Shot
Rapid Fire - Web Shot
Slows the movement of affected targets by 80% for 1 second.
Invigoration
Preparation - Invigoration
Increase maximum Discipline by 10 for 5 seconds when using Preparation.
20+1 Passive
Elemental Arrow
Elemental Arrow
Secondary
Cost: 10 Hatred
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Cull the Weak
Cull the Weak
Passive
Damage against slowed enemies increased by 15%.
Night Stalker
Night Stalker
Passive
Critical Hits have a chance to restore 1 Discipline.Discipline is used to fuel many of your tactical and defensive skills.
21
Marked for Death
Marked for Death
Hunting
Cost: 3 Discipline
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
Shrapnel
Evasive Fire - Shrapnel
Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
Night Bane
Shadow Power - Night Bane
Gain an additional 4 Hatred per second while Shadow Power is active.
22
Multishot
Multishot
Archery
Cost: 40 Hatred
Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
Tinkerer
Grenades - Tinkerer
Increases Hatred generation to 6 Hatred.
Spider Companion
Companion - Spider Companion
Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
23Lingering Fog
Smoke Screen - Lingering Fog
Increase the duration of the effect to 3 seconds.
Rattling Roll
Vault - Rattling Roll
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
Crippling Razors
Fan of Knives - Crippling Razors
Increase the amount enemies are slowed to 80% for 2 seconds.
24Thunder Ball
Bola Shot - Thunder Ball
When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Equilibrium
Strafe - Equilibrium
Increases your attack speed by 20% when using Strafe.
Ball Lightning
Elemental Arrow - Ball Lightning
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
25
Sentry
Sentry
Devices
Cost: 10 Discipline
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
Brooding
Brooding
Passive
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
Punishment
Preparation - Punishment
Restore all Hatred for 25 Discipline. Preparation has no cooldown.
26Shatter Shot
Hungering Arrow - Shatter Shot
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
Serpentine
Chakram - Serpentine
The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
Parting Gift
Evasive Fire - Parting Gift
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
Fire at Will
Multishot - Fire at Will
Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.
27
Cluster Arrow
Cluster Arrow
Archery
Cost: 50 Hatred
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Hot Pursuit
Hot Pursuit
Passive
Whenever you are at full Hatred, movement speed is increased by 15%.
Bandolier
Spike Trap - Bandolier
Increase the maximum number of traps that can be out simultaneously to 6.
Contagion
Marked for Death - Contagion
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
28Overpenetration
Impale - Overpenetration
The knife will pierce through all enemies in a straight line.
Jagged Spikes
Caltrops - Jagged Spikes
Enemies in the area also take 45% weapon damage.
Spitfire Turret
Sentry - Spitfire Turret
The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
29Blood Moon
Shadow Power - Blood Moon
Increases damage done as Life to 30%.
Bat Companion
Companion - Bat Companion
Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
Drifting Shadow
Strafe - Drifting Shadow
Movement speed increased to 100% of normal running speed while strafing.
Frost Arrow
Elemental Arrow - Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
30+1 Passive
Rain of Vengeance
Rain of Vengeance
Archery
Cooldown: 30 seconds
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
Archery
Archery
Passive
Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbows: 50% Critical Hit Damage Hand Crossbows: 10% Critical Hit Chance
Numbing Traps
Numbing Traps
Passive
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Sticky Trap
Spike Trap - Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
31Valley of Death
Marked for Death - Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
Burst Fire
Multishot - Burst Fire
Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
32Fire Support
Rapid Fire - Fire Support
While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
Cluster Grenades
Grenades - Cluster Grenades
Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
Retaliate
Fan of Knives - Retaliate
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
33Breathe Deep
Smoke Screen - Breathe Deep
While invisible you gain 6 Hatred per second.
Tumble
Vault - Tumble
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
Dazzling Arrow
Cluster Arrow - Dazzling Arrow
Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
34Heavy Burden
Entangling Shot - Heavy Burden
Increase the movement slow duration to 4 seconds.
Razor Disk
Chakram - Razor Disk
The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
Covering Fire
Evasive Fire - Covering Fire
Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
35
Perfectionist
Perfectionist
Passive
Reduces the Discipline cost of all skills by 10%.Discipline is used to fuel many of your tactical and defensive skills.
Battle Scars
Preparation - Battle Scars
Gain 60% Life after using Preparation.
Dark Cloud
Rain of Vengeance - Dark Cloud
Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
36Screaming Skull
Elemental Arrow - Screaming Skull
Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
Vigilant Watcher
Sentry - Vigilant Watcher
Increases duration of the turret to 40 seconds.
Shooting Stars
Cluster Arrow - Shooting Stars
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
37Acid Strike
Bola Shot - Acid Strike
Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
Well of Darkness
Shadow Power - Well of Darkness
Decreases the Discipline cost to 12.
Stinging Steel
Strafe - Stinging Steel
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
38Acrobatics
Vault - Acrobatics
Removes the Discipline cost but adds a 15 second cooldown.
Hail of Knives
Fan of Knives - Hail of Knives
Increase the radius to damage all enemies within 20 yards.
39Long Fuse
Spike Trap - Long Fuse
Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
Grim Reaper
Marked for Death - Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
Suppression Fire
Multishot - Suppression Fire
Every enemy hit grants 1 Discipline.
40
Custom Engineering
Custom Engineering
Passive
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
Fire Bomb
Grenades - Fire Bomb
Throw a single grenade that deals 123% weapon damage as Fire.
Beastly Bombs
Rain of Vengeance - Beastly Bombs
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
41Carved Stakes
Caltrops - Carved Stakes
Reduces the cost of Caltrops to 4 Discipline.
Boar Companion
Companion - Boar Companion
Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
Maelstrom
Cluster Arrow - Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
42Devouring Arrow
Hungering Arrow - Devouring Arrow
Each consecutive pierce increases the damage of the arrow by 70%.
Displace
Evasive Fire - Displace
Increase the distance of the backflip to 30 yards.
43Lightning Bolts
Elemental Arrow - Lightning Bolts
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
44Special Recipe
Smoke Screen - Special Recipe
Reduce the cost to 12 Discipline.
Focused Mind
Preparation - Focused Mind
Gain 45 Discipline over 15 seconds instead of restoring it immediately.
Fan of Daggers
Fan of Knives - Fan of Daggers
Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
45
Grenadier
Grenadier
Passive
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
High Velocity
Rapid Fire - High Velocity
Fire poison arrows that have a 40% chance to pierce through enemies.
Chain of Torment
Sentry - Chain of Torment
Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
46Ferret Companion
Companion - Ferret Companion
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
Lightning Rod
Spike Trap - Lightning Rod
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
Full Broadside
Multishot - Full Broadside
Increase the damage of Multishot to 214% weapon damage.
47Justice is Served
Entangling Shot - Justice is Served
Increase the Hatred generated to 6 per shot.
Stampede
Rain of Vengeance - Stampede
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
48Boomerang
Chakram - Boomerang
The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
Stun Grenades
Grenades - Stun Grenades
Hurl grenades that have a 25% chance to Stun enemies for 2 seconds.
Mortal Enemy
Marked for Death - Mortal Enemy
Attacks you make against the marked target generate 3 Hatred.
49Trail of Cinders
Vault - Trail of Cinders
Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
Cluster Bombs
Cluster Arrow - Cluster Bombs
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
50
Sharpshooter
Sharpshooter
Passive
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Rocket Storm
Strafe - Rocket Storm
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
51Bitter Pill
Bola Shot - Bitter Pill
When the bola explodes, you have a 15% chance to gain 2 Discipline.
Gloom
Shadow Power - Gloom
Reduce incoming damage by 65% while Shadow Power is active.
52Spray of Teeth
Hungering Arrow - Spray of Teeth
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
Backup Plan
Preparation - Backup Plan
There is a 30% chance that Preparation's cooldown will not be triggered.
Aid Station
Sentry - Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.
53Awareness
Impale - Awareness
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
Surge
Evasive Fire - Surge
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
54Bounty Hunter
Entangling Shot - Bounty Hunter
Gain 6% of the damage dealt as Life.
Bait the Trap
Caltrops - Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
Anathema
Rain of Vengeance - Anathema
Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
55
Ballistics
Ballistics
Passive
Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
Scatter
Spike Trap - Scatter
Simultaneously place all 3 traps.
Arsenal
Multishot - Arsenal
Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
56Bombardment
Rapid Fire - Bombardment
Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
Demolition
Strafe - Demolition
Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
57Imminent Doom
Bola Shot - Imminent Doom
Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
Shuriken Cloud
Chakram - Shuriken Cloud
Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
58Grievous Wounds
Impale - Grievous Wounds
Critical Hits cause 100% additional damage.
Shadow Glide
Shadow Power - Shadow Glide
Gain 40% bonus to movement speed while Shadow Power is active.
Loaded for Bear
Cluster Arrow - Loaded for Bear
Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
59Choking Gas
Smoke Screen - Choking Gas
Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.
Wolf Companion
Companion - Wolf Companion
Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
Assassin's Knives
Fan of Knives - Assassin's Knives
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
Nether Tentacles
Elemental Arrow - Nether Tentacles
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
60Gas Grenades
Grenades - Gas Grenades
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Death Toll
Marked for Death - Death Toll
Heal attackers for 1% of the damage done to the marked target.
Guardian Turret
Sentry - Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Flying Strike
Rain of Vengeance - Flying Strike
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.