Why yes, yes you can, I like to think of it as you lobbing the weapon at them when you are using melee weapons :p
Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks . As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents.
The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.
Attack: 10 – increases all damage done by 10%
Precision: 11 – critical hit chance 3.67%
Defense: 9 – all damage from level 1 enemies reduced by 25%
Vitality: 9 – 76HP
Hatred / Discipline
Demon hunters are perpetually at war with themselves. They hold no hope for a return to their former lives, but they fight demons with a passion. Every arrow is dipped in spite; nearly all of their attacks are delivered with Hatred, a cold, righteous anger that renders them utterly merciless to their enemies. Their Hatred is nearly endless; it recovers quickly, as demon hunters are filled with the desire for vengeance.
Those hunters who would hope to make any sort of true impact must temper their Hatred with Discipline, the caution and care that ensures they live to kill another day. Not only does it return slowly, requiring more reflection and patience than their Hatred-based attacks, but they must rely on it for every defensive maneuver.
Well, from my own experience so far in the game, secondary hits that occur from either procs (Demon Hunter’s Hungering Arrow), or attacks that go through targets in a line (Monk’s Deadly Reach and Demon Hunter’s Elemental Arrow) can crit after the initial hit. So you could have a nice chain of crits from attacks like those
This is currently intended. Hatred regenerates itself over time, while Fury does not. If you are not in combat, Fury can drop down to 0 while in game as well. Also, the Barbarian abilities that generate Fury generate a lot of it at one time, where as the Demon Hunter skills build up a little at a time.
You are more than welcome to post feedback about this in the Beta Feedback forums, but as of right now this is intended because the Barbarian has many tools to generate a lot of Fury very quickly while in combat, where as other classes need to be a bit more tactical in how they build up their resources.
Yes, but the rate at which it regenerates is about half of what it was previously. By using a skill that generates Hatred you can get it back faster, though.
About a year ago we began to realize that the way we were making people depend on their resource for some classes just wasn’t very fun, and so we began to roll out a new skill cost philosophy. Essentially the overall idea is that at any given time (within reason) you should have some option to use a skill and be able to do something, even if you’re out of resource. What that means is we can’t just have skills that depend on resources to use, but there needs to be a mix of skills that do cost resources, potentially resource generator skills, and some free-to-cast skills (maybe with a cooldown).
The witch doctor has had mana recovery skills since forever, the monk has almost always had spirit generators, so it was really just a matter of rolling that philosophy out to the other classes, and demon hunter was the most recent (and visible now that beta is live and we’re exposing all that data).
Bonus! It makes demon hunter build diversity explode like woah.
Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks. As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents. For example, a Hatred skill like Bola Shot wraps around your target, exploding shortly thereafter to do heavy area-of-effect damage. On the other hand, through extensive training and careful preparation, the demon hunter uses Discipline for skills which can provide a means of keeping distance from enemies, or entrap them. Smoke Screen, a skill for the most disciplined of hunters, allows you to vanish out of sight for a brief period of time, costing a percentage of Discipline to use. The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.
Generate: 3 Hatred
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
Cost: 25 Hatred
Impale a target for 250% weapon damage.
Generate: 3 Hatred
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
Cost: 6 Discipline
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Cost: 20 Hatred initially, and an additional 10 Hatred while channeling
Rapidly fire for 228% weapon damage as Physical.
Hungering Arrow - Puncturing Arrow
Increase the chance for the arrow to pierce to 50%.
Impale - Impact
Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
Cost: 14 Discipline
Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Entangling Shot - Chain Gang
Hit up to 4 targets.
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt
Thrill of the Hunt
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
Generate: 3 Hatred
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
Rapid Fire - Withering Fire
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
Cost: 10 Hatred
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
Caltrops - Hooked Spines
Increase the slowing amount to 80%.
Cooldown: 45 seconds
Instantly restore all Discipline.
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
Generate: 4 Hatred Cost: 4 Discipline if you backflip
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Smoke Screen - DisplacementVolatile Explosives
Gain 35% movement speed when activated.
Bola Shot - Volatile Explosives
Increase the explosion radius to 14 yards.
Generate: 3 Hatred
Throw out three grenades that explode for 95% weapon damage as Fire each.
Impale - Chemical Burn
Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
Cost: 14 Discipline
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
As long as there are no enemies within 10 yards, all damage is increased by 20%.
Vault - Action Shot
As you travel, shoot arrows for 75% weapon damage at nearby targets.
Cost: 10 Discipline
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
Fan of Knives
Fan of Knives
Cost: 20 Hatred
Cooldown: 10 seconds
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Cost: 30 Hatred
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.You can have a maximum of 3 Spike Traps active at one time.
Hungering Arrow - Cinder Arrow
Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
Entangling Shot - Shock CollarTorturous Ground
Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
Caltrops - Torturous GroundTwin Chakrams
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Chakram - Twin Chakrams
A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
Cost: 15 Hatred
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
Rapid Fire - Web ShotInvigoration
Slows the movement of affected targets by 80% for 1 second.
Preparation - Invigoration
Increase maximum Discipline by 10 for 5 seconds when using Preparation.
Cost: 10 Hatred
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Cull the Weak
Cull the Weak
Damage against slowed enemies increased by 15%.
Critical Hits have a chance to restore 1 Discipline.Discipline is used to fuel many of your tactical and defensive skills.
Marked for Death
Marked for Death
Cost: 3 Discipline
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
Evasive Fire - ShrapnelNight Bane
Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
Shadow Power - Night Bane
Gain an additional 4 Hatred per second while Shadow Power is active.
Cost: 40 Hatred
Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
Grenades - TinkererSpider Companion
Increases Hatred generation to 6 Hatred.
Companion - Spider Companion
Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
Smoke Screen - Lingering FogRattling Roll
Increase the duration of the effect to 3 seconds.
Vault - Rattling RollCrippling Razors
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
Fan of Knives - Crippling Razors
Increase the amount enemies are slowed to 80% for 2 seconds.
Bola Shot - Thunder BallEquilibrium
When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Strafe - EquilibriumBall Lightning
Increases your attack speed by 20% when using Strafe.
Elemental Arrow - Ball Lightning
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
Cost: 10 Discipline
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
Preparation - Punishment
Restore all Hatred for 25 Discipline. Preparation has no cooldown.
Hungering Arrow - Shatter ShotSerpentine
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
Chakram - SerpentineParting Gift
The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
Evasive Fire - Parting GiftFire at Will
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
Multishot - Fire at Will
Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.
Cost: 50 Hatred
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Whenever you are at full Hatred, movement speed is increased by 15%.
Spike Trap - BandolierContagion
Increase the maximum number of traps that can be out simultaneously to 6.
Marked for Death - Contagion
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
Impale - OverpenetrationJagged Spikes
The knife will pierce through all enemies in a straight line.
Caltrops - Jagged SpikesSpitfire Turret
Enemies in the area also take 45% weapon damage.
Sentry - Spitfire Turret
The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
Shadow Power - Blood MoonBat Companion
Increases damage done as Life to 30%.
Companion - Bat CompanionDrifting Shadow
Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
Strafe - Drifting ShadowFrost Arrow
Movement speed increased to 100% of normal running speed while strafing.
Elemental Arrow - Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
Rain of Vengeance
Rain of Vengeance
Cooldown: 30 seconds
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbows: 50% Critical Hit Damage Hand Crossbows: 10% Critical Hit Chance
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Spike Trap - Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
|31||Valley of Death|
Marked for Death - Valley of DeathBurst Fire
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
Multishot - Burst Fire
Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
Rapid Fire - Fire SupportCluster Grenades
While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
Grenades - Cluster GrenadesRetaliate
Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
Fan of Knives - Retaliate
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
Smoke Screen - Breathe DeepTumble
While invisible you gain 6 Hatred per second.
Vault - TumbleDazzling Arrow
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
Cluster Arrow - Dazzling Arrow
Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
Entangling Shot - Heavy BurdenRazor Disk
Increase the movement slow duration to 4 seconds.
Chakram - Razor DiskCovering Fire
The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
Evasive Fire - Covering Fire
Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
Reduces the Discipline cost of all skills by 10%.Discipline is used to fuel many of your tactical and defensive skills.
Preparation - Battle ScarsDark Cloud
Gain 60% Life after using Preparation.
Rain of Vengeance - Dark Cloud
Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
Elemental Arrow - Screaming SkullVigilant Watcher
Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
Sentry - Vigilant WatcherShooting Stars
Increases duration of the turret to 40 seconds.
Cluster Arrow - Shooting Stars
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
Bola Shot - Acid StrikeWell of Darkness
Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
Shadow Power - Well of DarknessStinging Steel
Decreases the Discipline cost to 12.
Strafe - Stinging Steel
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
Vault - AcrobaticsHail of Knives
Removes the Discipline cost but adds a 15 second cooldown.
Fan of Knives - Hail of Knives
Increase the radius to damage all enemies within 20 yards.
Spike Trap - Long FuseGrim Reaper
Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
Marked for Death - Grim ReaperSuppression Fire
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
Multishot - Suppression Fire
Every enemy hit grants 1 Discipline.
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
Grenades - Fire BombBeastly Bombs
Throw a single grenade that deals 123% weapon damage as Fire.
Rain of Vengeance - Beastly Bombs
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
Caltrops - Carved StakesBoar Companion
Reduces the cost of Caltrops to 4 Discipline.
Companion - Boar CompanionMaelstrom
Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
Cluster Arrow - Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
Hungering Arrow - Devouring ArrowDisplace
Each consecutive pierce increases the damage of the arrow by 70%.
Evasive Fire - Displace
Increase the distance of the backflip to 30 yards.
Elemental Arrow - Lightning Bolts
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
Smoke Screen - Special RecipeFocused Mind
Reduce the cost to 12 Discipline.
Preparation - Focused MindFan of Daggers
Gain 45 Discipline over 15 seconds instead of restoring it immediately.
Fan of Knives - Fan of Daggers
Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
Rapid Fire - High VelocityChain of Torment
Fire poison arrows that have a 40% chance to pierce through enemies.
Sentry - Chain of Torment
Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
Companion - Ferret CompanionLightning Rod
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
Spike Trap - Lightning RodFull Broadside
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
Multishot - Full Broadside
Increase the damage of Multishot to 214% weapon damage.
|47||Justice is Served|
Entangling Shot - Justice is ServedStampede
Increase the Hatred generated to 6 per shot.
Rain of Vengeance - Stampede
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
Chakram - BoomerangStun Grenades
The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
Grenades - Stun GrenadesMortal Enemy
Hurl grenades that have a 25% chance to Stun enemies for 2 seconds.
Marked for Death - Mortal Enemy
Attacks you make against the marked target generate 3 Hatred.
|49||Trail of Cinders|
Vault - Trail of CindersCluster Bombs
Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
Cluster Arrow - Cluster Bombs
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Strafe - Rocket Storm
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
Bola Shot - Bitter PillGloom
When the bola explodes, you have a 15% chance to gain 2 Discipline.
Shadow Power - Gloom
Reduce incoming damage by 65% while Shadow Power is active.
|52||Spray of Teeth|
Hungering Arrow - Spray of TeethBackup Plan
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
Preparation - Backup PlanAid Station
There is a 30% chance that Preparation's cooldown will not be triggered.
Sentry - Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.
Impale - AwarenessSurge
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
Evasive Fire - Surge
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
Entangling Shot - Bounty HunterBait the Trap
Gain 6% of the damage dealt as Life.
Caltrops - Bait the TrapAnathema
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
Rain of Vengeance - Anathema
Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
Spike Trap - ScatterArsenal
Simultaneously place all 3 traps.
Multishot - Arsenal
Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
Rapid Fire - BombardmentDemolition
Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
Strafe - Demolition
Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
Bola Shot - Imminent DoomShuriken Cloud
Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
Chakram - Shuriken Cloud
Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
Impale - Grievous WoundsShadow Glide
Critical Hits cause 100% additional damage.
Shadow Power - Shadow GlideLoaded for Bear
Gain 40% bonus to movement speed while Shadow Power is active.
Cluster Arrow - Loaded for Bear
Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
Smoke Screen - Choking GasWolf Companion
Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.
Companion - Wolf CompanionAssassin's Knives
Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
Fan of Knives - Assassin's KnivesNether Tentacles
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
Elemental Arrow - Nether Tentacles
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
Grenades - Gas GrenadesDeath Toll
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Marked for Death - Death TollGuardian Turret
Heal attackers for 1% of the damage done to the marked target.
Sentry - Guardian TurretFlying Strike
The turret also creates a shield that reduces damage taken by allies by 15%.
Rain of Vengeance - Flying Strike
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.