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Barbarian

The barbarians are fierce warriors, who charge head first into battle, spilling blood and guts all over the place. With each strike the barbarian becomes stronger, each kill strengthens his resolve. His attacks are fueled by fury, the primary resource for his skills.

Fury is gained whenever the barbarian lands a successful attack, as well as when he or she is struck by an opponent. The build up fury depletes over time whenever the barbarian is not in combat, therefor it is wise to stay in combat as long as possible. The fury generators spells generate more fury than regular attacks and these should be used as often as possible to unleash devastating attacks .

Fury-consuming abilities range from more defense-oriented skills like Threatening Shout, which reduces the damage of nearby enemies, to deadly attacks like whirlwind , which continuously does massive damage as long as Fury persists. By managing both Fury generation and use, the barbarian can become the most brutal melee hero on the battlefield.

Base Stats

Attack: 10 – increases all damage done by 10%
Precision: 9 – critical hit chance 3%
Defense: 11 – all damage from level 1 enemies reduced by 50%
Vitality: 11 – 84 HP

Fury

The rage that fills true barbarians cannot be extinguished so long as they live. Fury, a resource that represents pure anger and battle-lust, powers their every terrifying strike. Fury rises in barbarians as they are damaged, and when they draw their enemies’ blood. As barbarians suffer increasing damage from their enemies (and quickly cut them down in response) their Fury builds to a peak.

Excess Fury can be put to explosive use – barbarians can smash and destroy the battlefield, hurl themselves through the air, and split their opponents in two. Outside of combat, Fury wanes quickly, so adept Barbarians charge from battle to battle to ensure that they can continually deliver devastating attacks.

 

Level

1
Bash
Generate: 6 Fury per attack
Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback.
Clobber
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Onslaught
Add 2 reverberations that cause 22% weapon damage per strike. Removes the chance for Knockback.
Punish
Increases the damage of your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times.
Instigation
Generate 6 additional Fury per attack.
Pulverize
Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.

Level

3
Cleave
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.
Rupture
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Reaping Swing
Generate 3 additional Fury per enemy hit.
Scattering Blast
On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
Broad Sweep
Increase damage to 156% weapon damage.
Gathering Storm
Enemies cleaved have their movement speed reduced by 80% for 1 second.

Level

11
Frenzy
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Sidearm
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Triumph
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Vanguard
While under the effects of Frenzy, you gain 15% increased movement speed.
Smite
Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Maniac
Each Frenzy effect also increases your damage by 4%.

Level

2
Hammer of the Ancients
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
Rolling Thunder
Create a shockwave that deals 155% weapon damage to all enemies within 22 yards in front of you.
Smash
Strike a smaller area for 270% weapon damage.
The Devil's Anvil
Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%.
Thunderstrike
Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
Birthright
Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.

Level

5
Rend
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 210% weapon damage as Physical over 3 seconds.
Ravage
Increase the range of Rend to hit all enemies within 17 yards.
Blood Lust
Gain 9% of the damage done by Rend as Life.
Lacerate
Increase damage to 271% weapon damage as Physical over 3 seconds.
Mutilate
Increase bleeding duration to 5 seconds.
Bloodbath
Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 60% weapon damage as Physical over 3 seconds.

Level

12
Seismic Slam
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.
Stagger
Add a 70% chance of stunning enemies for 1.5 seconds.
Shattered Ground
Increase damage to 202% weapon damage and increases Knockback distance by 100%.
Rumble
The ground continues to shudder after the intitial strike, damaging enemies in the area for 30% weapon damage.
Strength from Earth
Reduce Fury cost to 15 Fury.
Cracking Rift
Focus the seismic shockwaves along a narrow path to inflict 255% weapon damage to targets along a 42 yard path.

Level

20
Whirlwind
Cost: 16 Fury
Deliver multiple attacks to everything in your path for 110% weapon damage.
Dust Devils
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
Hurricane
Allows you to move at your movement speed while using Whirlwind.
Blood Funnel
Critical Hits restore 1.0% of your maximum Life.
Wind Shear
Gain 1 Fury for every enemy struck.
Volcanic Eruption
Turns Whirlwind into a torrent of magma that inflicts 143% weapon damage as Fire.

Level

4
Ground Stomp
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Deafening Crash
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Wrenching Smash
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Trembling Stomp
Enemies in the area also take 76% weapon damage.
Foot of the Mountain
Increase Fury gained to 30.
Avalanche
Enemies are knocked back 9 yards and inflict 55% weapon damage to enemies in the landing area.

Level

8
Leap
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Iron Impact
Gain 300% additional Armor for 4 seconds after landing.
Launch
Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
Toppling Impact
Send enemies hurtling away from where you land.
Call of Arreat
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Death from Above
Land with such force that enemies have a 100% chance to be stunned for 3 seconds.

Level

16
Sprint
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Rush
Increases Dodge Chance by 12% while sprinting.
Run Like the Wind
Tornadoes rage in your wake, each one inflicting 60% weapon damage.
Marathon
Increases the movement speed bonus to 50% for 5 seconds.
Gangway
Slams through enemies, knocking them back and inflicting 25% weapon damage.
Forced March
Increase the movement speed of allies within 50 yards by 20% for 3 seconds.

Level

22
Ignore Pain
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Bravado
When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
Iron Hide
Increases duration to 7 seconds.
Ignorance is Bliss
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Mob Rule
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
Contempt for Weakness
Reflects 50% of ignored damage back at the enemy.

Level

14
Weapon Throw
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Mighty Throw
Increase thrown weapon damage to 130% weapon damage.
Ricochet
Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.
Throwing Hammer
Hurl a hammer with a 50% chance to Stun the target for 1.5 seconds.
Stupefy
Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
Dread Bomb
Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.

Level

17
Threatening Shout
Generate: 15 Fury
Cooldown: 15 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Intimidate
Affected enemies also have their movement speed reduced by 30%.
Falter
Affected enemies also have their attack speed reduced by 15% for 5 seconds.
Grim Harvest
Enemies are badly shaken and have a 15% chance to drop additional treasure.
Demoralize
Affected enemies are also taunted to attack you for 3 seconds.
Terrify
Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.

Level

22
Battle Rage
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.
Marauder's Rage
Increase damage bonus to 30%.
Ferocity
While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
Swords to Ploughshares
While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
Into the Fray
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Bloodshed
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.

Level

28
War Cry
Generate: 30 Fury
Cooldown: 30 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Hardened Wrath
Increases the Armor bonus to 40%.
Charge!
Increases Fury gained to 60.
Invigorate
Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.
Veteran's Warning
War Cry also grants a 15% bonus to Dodge Chance.
Impunity
All of your resistances are increased by 50% while affected by War Cry.

Level

9
Ancient Spear
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Grappling Hooks
Throw 3 spears. Each spear will pull back the enemy that it hits.
Skirmish
Increases Fury gained to 30.
Dread Spear
Gain Life equal to 60% of the damage inflicted.
Harpoon
Pierce through multiple enemies in a straight line and drag them all back.
Rage Flip
Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.

Level

13
Revenge
Revenge has a 15% chance to become active each time you are hit.Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Vengeance Is Mine
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Best Served Cold
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
Retribution
Increase damage to 286% weapon damage.
Grudge
Knocks enemies back 24 yards whenever Revenge is used.
Provocation
Increases the chance Revenge will become active to 30% each time you are hit by an attack.

Level

21
Furious Charge
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Battering Ram
Increase damage at the destination to 283% weapon damage.
Merciless Assault
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Stamina
Generate 8 additional Fury for each target hit while charging.
Bull Rush
Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.
Dreadnought
Regain 8% of your maximum Life for each target hit by Furious Charge.

Level

26
Overpower
Cooldown: 15 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Storm of Steel
Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.
Killing Spree
Your Critical Hit Chance is increased by 10% for 6 seconds.
Crushing Advance
Redirect 30% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Momentum
Generate 12 Fury for each enemy hit by Overpower.
Revel
Heal 8% of your maximum Life for every enemy hit.

Level

19
Earthquake
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Giant's Stride
Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Chilling Earth
Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
The Mountain's Call
Removes the Fury cost and reduces the cooldown to 105 seconds.
Aftershocks
Secondary tremors knock enemies back and inflict 65% weapon damage as Fire.
Path of Fire
Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.

Level

25
Call of the Ancients
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill.
The Council Rises
The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.
Duty to the Clan
Increase duration to 20 seconds.
Korlic's Might
Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.
Madawc's Madness
Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.
Talic's Anger
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.

Level

30
Wrath of the Berserker
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.Critical Hit Chance: 10% Attack Speed: 25% Dodge Chance: 20% Movement Speed: 20%
Arreat's Wail
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
Insanity
While active your damage is also increased by 100%.
Slaughter
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
Striding Giant
Increases bonus to Dodge Chance to 60%.
Thrive on Chaos
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.

Level

10

Pound of Flesh

Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.

Level

10

Ruthless

Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.Many skills and runes rely on Critical Hits to trigger their effects.

Level

13

Nerves Of Steel

Your Armor is increased by 100% of your Vitality.

Level

16

Weapons Master

Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 15% increased damage Maces/Axes: 10% Critical Hit Chance Polearms/Spears: 10% attack speed Mighty Weapons: 3 Fury per hit

Level

20

Berserker Rage

You inflict an additional 25% damage while at maximum Fury.

Level

20

Inspiring Presence

The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds.Your shouts are: Battle Rage Threatening Shout War Cry

Level

24

Bloodthirst

Gain 3% of all damage done as Life.

Level

27

Animosity

Increases Fury generation by 10% and maximum Fury is increased by 20.Fury is used to fuel your most powerful attacks.

Level

30

Superstition

Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.

Level

30

Tough as Nails

Increases Armor by 25%. Thorns damage dealt increased by 50%.

Level

35

No Escape

Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.

Level

40

Relentless

While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%.

Level

45

Brawler

As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.

Level

50

Juggernaut

The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.

Level

55

Unforgiving

You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.

Level

60

Boon of Bul-Kathos

The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
Fury vs. Hatred Regeneration

This is currently intended. Hatred regenerates itself over time, while Fury does not. If you are not in combat, Fury can drop down to 0 while in game as well. Also, the Barbarian abilities that generate Fury generate a lot of it at one time, where as the Demon Hunter skills build up a little at a time.

You are more than welcome to post feedback about this in the Beta Feedback forums, but as of right now this is intended because the Barbarian has many tools to generate a lot of Fury very quickly while in combat, where as other classes need to be a bit more tactical in how they build up their resources.


Barbarian: Unleashing the fury

Barbarians are battle-hardened, close-combat warriors. To that end, they use Fury as their resource to unleash devastating melee attacks against their foes. Fury is gained whenever the barbarian lands a successful attack, as well as when he or she is struck by an opponent. This resource depletes over time whenever the barbarian isn’t fighting, so you’ll generally want to make sure you’re at the forefront of the action, building up Fury to use stronger abilities. Fury is also gained steadily with attacks such as Bash and Cleave, while larger bursts of Fury can be generated by mighty abilities such as Leap Attack and Ground Stomp. Meanwhile, Fury-consuming abilities range from more defense-oriented skills like Threatening Shout, which reduces the damage of nearby enemies, to deadly attacks like Whirlwind, which continuously does massive damage as long as Fury persists. By managing both Fury generation and use, the barbarian can become the most brutal melee hero on the battlefield.


How is the Barbarian’s Revenge skill nowadays? It was annoying that you had to watch your hot bar for when it was available.

That WAS annoying. It has a chance to proc automatically now when the barb is hit. You’d want to avoid Dodge with a revenge build.


Level Unlock Skills Runes
1+1 Active
Bash
Bash
Primary
Generate: 6 Fury per attack
Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback.
2+1 Active
Hammer of the Ancients
Hammer of the Ancients
Secondary
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
3
Cleave
Cleave
Primary
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.
4+1 Active
Ground Stomp
Ground Stomp
Defensive
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
5
Rend
Rend
Secondary
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 210% weapon damage as Physical over 3 seconds.
6Clobber
Bash - Clobber
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
7Rolling Thunder
Hammer of the Ancients - Rolling Thunder
Create a shockwave that deals 155% weapon damage to all enemies within 22 yards in front of you.
8
Leap
Leap
Defensive
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
9+1 Active
Ancient Spear
Ancient Spear
Might
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Rupture
Cleave - Rupture
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
10+1 Passive
Pound of Flesh
Pound of Flesh
Passive
Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
Ruthless
Ruthless
Passive
Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.Many skills and runes rely on Critical Hits to trigger their effects.
11
Frenzy
Frenzy
Primary
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Ravage
Rend - Ravage
Increase the range of Rend to hit all enemies within 17 yards.
12
Seismic Slam
Seismic Slam
Secondary
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.
Deafening Crash
Ground Stomp - Deafening Crash
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
13+1 Active
Revenge
Revenge
Might
Revenge has a 15% chance to become active each time you are hit.Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Nerves Of Steel
Nerves Of Steel
Passive
Your Armor is increased by 100% of your Vitality.
Onslaught
Bash - Onslaught
Add 2 reverberations that cause 22% weapon damage per strike. Removes the chance for Knockback.
14
Weapon Throw
Weapon Throw
Tactics
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Iron Impact
Leap - Iron Impact
Gain 300% additional Armor for 4 seconds after landing.
15Smash
Hammer of the Ancients - Smash
Strike a smaller area for 270% weapon damage.
Grappling Hooks
Ancient Spear - Grappling Hooks
Throw 3 spears. Each spear will pull back the enemy that it hits.
16
Sprint
Sprint
Defensive
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Weapons Master
Weapons Master
Passive
Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 15% increased damage Maces/Axes: 10% Critical Hit Chance Polearms/Spears: 10% attack speed Mighty Weapons: 3 Fury per hit
17
Threatening Shout
Threatening Shout
Tactics
Generate: 15 Fury
Cooldown: 15 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Sidearm
Frenzy - Sidearm
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
18Reaping Swing
Cleave - Reaping Swing
Generate 3 additional Fury per enemy hit.
Wrenching Smash
Ground Stomp - Wrenching Smash
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Stagger
Seismic Slam - Stagger
Add a 70% chance of stunning enemies for 1.5 seconds.
19+1 Active
Earthquake
Earthquake
Rage
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Blood Lust
Rend - Blood Lust
Gain 9% of the damage done by Rend as Life.
Vengeance Is Mine
Revenge - Vengeance Is Mine
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
20+1 Passive
Whirlwind
Whirlwind
Secondary
Cost: 16 Fury
Deliver multiple attacks to everything in your path for 110% weapon damage.
Berserker Rage
Berserker Rage
Passive
You inflict an additional 25% damage while at maximum Fury.
Inspiring Presence
Inspiring Presence
Passive
The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds.Your shouts are: Battle Rage Threatening Shout War Cry
21
Furious Charge
Furious Charge
Might
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Launch
Leap - Launch
Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
Mighty Throw
Weapon Throw - Mighty Throw
Increase thrown weapon damage to 130% weapon damage.
22
Battle Rage
Battle Rage
Tactics
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.
Ignore Pain
Ignore Pain
Defensive
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Triumph
Frenzy - Triumph
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
23Skirmish
Ancient Spear - Skirmish
Increases Fury gained to 30.
Rush
Sprint - Rush
Increases Dodge Chance by 12% while sprinting.
Intimidate
Threatening Shout - Intimidate
Affected enemies also have their movement speed reduced by 30%.
24
Bloodthirst
Bloodthirst
Passive
Gain 3% of all damage done as Life.
Giant's Stride
Earthquake - Giant's Stride
Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Dust Devils
Whirlwind - Dust Devils
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
25
Call of the Ancients
Call of the Ancients
Rage
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill.
Shattered Ground
Seismic Slam - Shattered Ground
Increase damage to 202% weapon damage and increases Knockback distance by 100%.
Best Served Cold
Revenge - Best Served Cold
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
Ricochet
Weapon Throw - Ricochet
Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.
26
Overpower
Overpower
Might
Cooldown: 15 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Punish
Bash - Punish
Increases the damage of your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times.
Marauder's Rage
Battle Rage - Marauder's Rage
Increase damage bonus to 30%.
Bravado
Ignore Pain - Bravado
When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
27
Animosity
Animosity
Passive
Increases Fury generation by 10% and maximum Fury is increased by 20.Fury is used to fuel your most powerful attacks.
The Devil's Anvil
Hammer of the Ancients - The Devil's Anvil
Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%.
Battering Ram
Furious Charge - Battering Ram
Increase damage at the destination to 283% weapon damage.
28
War Cry
War Cry
Tactics
Generate: 30 Fury
Cooldown: 30 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Trembling Stomp
Ground Stomp - Trembling Stomp
Enemies in the area also take 76% weapon damage.
Falter
Threatening Shout - Falter
Affected enemies also have their attack speed reduced by 15% for 5 seconds.
29Run Like the Wind
Sprint - Run Like the Wind
Tornadoes rage in your wake, each one inflicting 60% weapon damage.
Chilling Earth
Earthquake - Chilling Earth
Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
Hurricane
Whirlwind - Hurricane
Allows you to move at your movement speed while using Whirlwind.
Storm of Steel
Overpower - Storm of Steel
Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.
30+1 Passive
Wrath of the Berserker
Wrath of the Berserker
Rage
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.Critical Hit Chance: 10% Attack Speed: 25% Dodge Chance: 20% Movement Speed: 20%
Superstition
Superstition
Passive
Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
Tough as Nails
Tough as Nails
Passive
Increases Armor by 25%. Thorns damage dealt increased by 50%.
Scattering Blast
Cleave - Scattering Blast
On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
31Ferocity
Battle Rage - Ferocity
While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
Iron Hide
Ignore Pain - Iron Hide
Increases duration to 7 seconds.
The Council Rises
Call of the Ancients - The Council Rises
The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.
32Toppling Impact
Leap - Toppling Impact
Send enemies hurtling away from where you land.
Dread Spear
Ancient Spear - Dread Spear
Gain Life equal to 60% of the damage inflicted.
Hardened Wrath
War Cry - Hardened Wrath
Increases the Armor bonus to 40%.
33Lacerate
Rend - Lacerate
Increase damage to 271% weapon damage as Physical over 3 seconds.
Throwing Hammer
Weapon Throw - Throwing Hammer
Hurl a hammer with a 50% chance to Stun the target for 1.5 seconds.
Merciless Assault
Furious Charge - Merciless Assault
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
34Vanguard
Frenzy - Vanguard
While under the effects of Frenzy, you gain 15% increased movement speed.
Killing Spree
Overpower - Killing Spree
Your Critical Hit Chance is increased by 10% for 6 seconds.
35
No Escape
No Escape
Passive
Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
Rumble
Seismic Slam - Rumble
The ground continues to shudder after the intitial strike, damaging enemies in the area for 30% weapon damage.
Charge!
War Cry - Charge!
Increases Fury gained to 60.
36Retribution
Revenge - Retribution
Increase damage to 286% weapon damage.
Ignorance is Bliss
Ignore Pain - Ignorance is Bliss
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Arreat's Wail
Wrath of the Berserker - Arreat's Wail
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
37Grim Harvest
Threatening Shout - Grim Harvest
Enemies are badly shaken and have a 15% chance to drop additional treasure.
Blood Funnel
Whirlwind - Blood Funnel
Critical Hits restore 1.0% of your maximum Life.
Duty to the Clan
Call of the Ancients - Duty to the Clan
Increase duration to 20 seconds.
38Marathon
Sprint - Marathon
Increases the movement speed bonus to 50% for 5 seconds.
Stamina
Furious Charge - Stamina
Generate 8 additional Fury for each target hit while charging.
Swords to Ploughshares
Battle Rage - Swords to Ploughshares
While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
39Thunderstrike
Hammer of the Ancients - Thunderstrike
Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
Harpoon
Ancient Spear - Harpoon
Pierce through multiple enemies in a straight line and drag them all back.
The Mountain's Call
Earthquake - The Mountain's Call
Removes the Fury cost and reduces the cooldown to 105 seconds.
40
Relentless
Relentless
Passive
While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%.
Foot of the Mountain
Ground Stomp - Foot of the Mountain
Increase Fury gained to 30.
Insanity
Wrath of the Berserker - Insanity
While active your damage is also increased by 100%.
41Grudge
Revenge - Grudge
Knocks enemies back 24 yards whenever Revenge is used.
Invigorate
War Cry - Invigorate
Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.
42Stupefy
Weapon Throw - Stupefy
Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
Crushing Advance
Overpower - Crushing Advance
Redirect 30% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
43Demoralize
Threatening Shout - Demoralize
Affected enemies are also taunted to attack you for 3 seconds.
Mob Rule
Ignore Pain - Mob Rule
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
44Instigation
Bash - Instigation
Generate 6 additional Fury per attack.
Call of Arreat
Leap - Call of Arreat
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Wind Shear
Whirlwind - Wind Shear
Gain 1 Fury for every enemy struck.
45
Brawler
Brawler
Passive
As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.
Mutilate
Rend - Mutilate
Increase bleeding duration to 5 seconds.
Korlic's Might
Call of the Ancients - Korlic's Might
Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.
46Gangway
Sprint - Gangway
Slams through enemies, knocking them back and inflicting 25% weapon damage.
Into the Fray
Battle Rage - Into the Fray
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Slaughter
Wrath of the Berserker - Slaughter
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
47Broad Sweep
Cleave - Broad Sweep
Increase damage to 156% weapon damage.
Bull Rush
Furious Charge - Bull Rush
Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.
48Strength from Earth
Seismic Slam - Strength from Earth
Reduce Fury cost to 15 Fury.
Momentum
Overpower - Momentum
Generate 12 Fury for each enemy hit by Overpower.
49Rage Flip
Ancient Spear - Rage Flip
Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.
Veteran's Warning
War Cry - Veteran's Warning
War Cry also grants a 15% bonus to Dodge Chance.
50
Juggernaut
Juggernaut
Passive
The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
Aftershocks
Earthquake - Aftershocks
Secondary tremors knock enemies back and inflict 65% weapon damage as Fire.
51Smite
Frenzy - Smite
Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Madawc's Madness
Call of the Ancients - Madawc's Madness
Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.
52Pulverize
Bash - Pulverize
Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.
Provocation
Revenge - Provocation
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Striding Giant
Wrath of the Berserker - Striding Giant
Increases bonus to Dodge Chance to 60%.
53Birthright
Hammer of the Ancients - Birthright
Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.
Forced March
Sprint - Forced March
Increase the movement speed of allies within 50 yards by 20% for 3 seconds.
54Avalanche
Ground Stomp - Avalanche
Enemies are knocked back 9 yards and inflict 55% weapon damage to enemies in the landing area.
Dread Bomb
Weapon Throw - Dread Bomb
Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.
Bloodshed
Battle Rage - Bloodshed
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
55
Unforgiving
Unforgiving
Passive
You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
Gathering Storm
Cleave - Gathering Storm
Enemies cleaved have their movement speed reduced by 80% for 1 second.
56Bloodbath
Rend - Bloodbath
Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 60% weapon damage as Physical over 3 seconds.
Path of Fire
Earthquake - Path of Fire
Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.
Dreadnought
Furious Charge - Dreadnought
Regain 8% of your maximum Life for each target hit by Furious Charge.
57Cracking Rift
Seismic Slam - Cracking Rift
Focus the seismic shockwaves along a narrow path to inflict 255% weapon damage to targets along a 42 yard path.
Terrify
Threatening Shout - Terrify
Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.
58Contempt for Weakness
Ignore Pain - Contempt for Weakness
Reflects 50% of ignored damage back at the enemy.
Talic's Anger
Call of the Ancients - Talic's Anger
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.
59Maniac
Frenzy - Maniac
Each Frenzy effect also increases your damage by 4%.
Volcanic Eruption
Whirlwind - Volcanic Eruption
Turns Whirlwind into a torrent of magma that inflicts 143% weapon damage as Fire.
Revel
Overpower - Revel
Heal 8% of your maximum Life for every enemy hit.
60
Boon of Bul-Kathos
Boon of Bul-Kathos
Passive
The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
Death from Above
Leap - Death from Above
Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
Impunity
War Cry - Impunity
All of your resistances are increased by 50% while affected by War Cry.
Thrive on Chaos
Wrath of the Berserker - Thrive on Chaos
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.