DescriptionThe furious stomper was meant to fight in tight packs of monsters. Using cleave,groundstomp and ancient spear to draw all enemies into your aoe area than start smashing with revenge, stomp and earthquake.
Throw up ignore pain if your losing control of the situation to reduce damage and knockback the mobs around you.
RuptureEnemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Reaping SwingGenerate 3 additional Fury per enemy hit.
Scattering BlastOn Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
Broad SweepIncrease damage to 156% weapon damage.
Gathering StormEnemies cleaved have their movement speed reduced by 80% for 1 second.
BravadoWhen activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
Iron HideIncreases duration to 7 seconds.
Ignorance is BlissWhile Ignore Pain is active, gain 20% of all damage dealt as Life.
Mob RuleExtend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
Contempt for WeaknessReflects 50% of ignored damage back at the enemy.
Deafening CrashEnemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Wrenching SmashIncrease the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Trembling StompEnemies in the area also take 76% weapon damage.
Foot of the MountainIncrease Fury gained to 30.
AvalancheEnemies are knocked back 12 yards and inflict 55% weapon damage to enemies in the landing area.
Vengeance Is MineGain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Best Served ColdAfter using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
RetributionIncrease damage to 286% weapon damage.
GrudgeKnocks enemies back 24 yards whenever Revenge is used.
ProvocationIncreases the chance Revenge will become active to 30% each time you are hit by an attack.
Giant's StrideSecondary tremors follow your movement and inflict 65% weapon damage as Fire.
Chilling EarthCreates an icy patch, causing Earthquake39;s damage to turn Cold and Slow the movement of enemies by 80%.
The Mountain's CallRemoves the Fury cost and reduces the cooldown to 105 seconds.
AftershocksSecondary tremors knock enemies back and inflict 65% weapon damage as Fire.
Path of FireProject secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.
Grappling HooksThrow 3 spears. Each spear will pull back the enemy that it hits.
SkirmishIncreases Fury gained to 30.
Dread SpearGain Life equal to 60% of the damage inflicted.
HarpoonPierce through multiple enemies in a straight line and drag them all back.
Rage FlipEnemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.