5722 build
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Description
The Archonite was created as an easy gold farming build in Act 3. It revolves around keeping archon up as long as possible. Act 3 has a lot of encounters so it is possible. two skills are left open as they are not required to finish this build. I recommend hydra and blizzard…

For inferno you really need good gear to pull this off and swap Pinpoint Barrier with Force Armor.

Skills

Level

30

Archon - Pure Power

Cost: 25 Arcane Power
Cooldown: 120 seconds
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. Decreases the cooldown of Archon to 100 seconds.
Arcane Destruction
An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
Teleport
Archon form can now cast Teleport with a cooldown of 10 seconds.
Pure Power
Decreases the cooldown of Archon to 100 seconds.
Slow Time
Archon form can cast Slow Time that lasts for 8 seconds.
Improved Archon
Increases the damage of all Archon abilities by 25%.

Level

28

Energy Armor - Pinpoint Barrier

Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time. Increases your chance to critically hit by 5% while Energy Armor is active.
Absorption
You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
Pinpoint Barrier
Increases your chance to critically hit by 5% while Energy Armor is active.
Energy Tap
Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Prismatic Armor
Increases all of your resistances by 40% while Energy Armor is active.

Level

20

Magic Weapon - Force Weapon

Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
Electrify
Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
Force Weapon
Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
Conduit
Attacks have a chance to restore 1 Arcane Power.
Venom
Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
Blood Magic
Attacks recover 1.5% of damage caused as Life.

Level

1

Magic Missile - Seeker

This is a Signature spell. Signature spells are free to cast.Launch a missile of magic energy, causing 110% weapon damage as Arcane. Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
Charged Blast
Increases the damage of Magic Missile to 143% weapon damage as Arcane.
Split
Fire 3 missiles that each deal 50% weapon damage as Arcane.
Penetrating Blast
Missiles have a 70% chance to pierce through their target and hit additional enemies.
Attunement
Whenever Magic Missile hits a target you gain 4 Arcane Power.
Seeker
Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.

Passive skills

Level

50

Critical Mass

Critical Hits have a chance to reduce the cooldown of your spells by 1 second.

Level

13

Evocation

Reduces all cooldowns by 15%.

Level

40

Galvanizing Ward

Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.The following skills are improved: Energy Armor Ice Armor Storm Armor

Gear
Critical Mass was nerfed badly but it is still usable. Critical hits will still lower the cooldown only less frequent now. Max up on critical hit chance/damage and LoH or Regeneration.

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